1.8 beta5 (not compatible with previous saves).
Main Changes:
Known Issues:
This version also contains lots of tweaks and adjustments to various unit AIs that are hard to explain simply. I'm feeling pretty good about this current beta. Let me know what you think!
Main Changes:
- AI should be a little better with Naval Assaults
- AI should be more proactive (selecting techs, buildings and specialists) when pursuing Altar and Culture victories
- AI will no longer pursue an Altar or Tower victory if those victory options are disabled
- AI will be more aggressive about building Hero units
- AI should be less likely to start new wars before its ready to attack
- Raider civs should be more interested in pillaging
- Various tweaks to how the AI values potential city sites
- UI: Sleeping Workers will no longer wake up if they are in a city and danger is near
- UI: Espionage is no longer a display option on the graph screen
- UI: Added a Great Person bar (code taken from BUG - not all functionality is working at the moment)
- UI: Player will now receive a pop-up confirmation when declaring war on another civ via alt-clicking on the scoreboard (code taken from Karadoc's K-mod)
- Bug fix / AI: Fixed a bug that was causing the AI to never use the Crush strategy (code taken from Karadoc's K-mod)
- Bug fix: Fixed bug that was causing the AI to always bring small stacks on naval invasions
- Bug fix: Workboats will check for Water Danger when deciding where to move
- Bug fix: Adventurers will once again gain experience
- Bug fix: Barbarian Animals should no longer assault cities
- Bug fix: Barbarian cities will only gain culture from the Dragon's Horde
- Code: CvCity::getAltarLevel() is now exposed to Python
- Code: Added a boolean variable bUpgrade to CvPlayer::AI_unitValue() to signify when this function is being called for upgrade purposes (note: did this because the non-combat Adventurers were causing a couple of issues in regards to gaining experience and choosing upgrades)
- Code: Exposed getBonusConvert() to python
- Code: Added some checks so that Sprawling civs dont count settlements when counting cities for various purposes
Known Issues:
- Some buildings show up as pink squares in the city mouseover
This version also contains lots of tweaks and adjustments to various unit AIs that are hard to explain simply. I'm feeling pretty good about this current beta. Let me know what you think!