In CvMainInterface.py you need to find where bShowPower is being set and change it to be true all the time.
I wont be adding in an option for this in normal games because I consider it a cheat. This is not information that a player normally has access to.
you can still get that info from the power graph: BUG doesn't show hidden values, it just makes already present ones more accessible and readable. really all it means is that you don't have to keep checking the graph to see if you're safe from invasion or not.
this would be particularly good because the Naval AI seems rather bloodthirsty and more interested in power rating than relations ( not using aggressive AI of course ) and will DoW quickly if you don't keep up with them.
thanx for the info btw, I'll try taking another stab at it
Well the real goal would be to get the civ4alters working.
FFH already comes with an avoid growth button in the city screen. Does this not work?
AI decisions on city growth are handled separately from the interface so this shouldn't affect them at all.
as much as I love the civ4lerts, they don't hold a candle to the functionality I'm talking about. yes the avoid growth button works, but it doesn't solve micromanagement issues.
once you get a big empire, it's a HUGE pain to try and keep cities from getting too big. even with working civ4lerts telling you to turn on avoid growth, you'll just end up in the opposite problem: once you get additional happiness it's easy to forget to disable it and you'll be nerfed either way
I'm not sure how AI works under the hood in regards to this, but I am pretty sure that this "autotoggle avoidgrowth" functionality has helped the AI since the days of notque's Minor Leaders Modmod, which was the first one dealing with improved AI and naval AI.
the code itself originally came from Jean Elcard's FiRe ( Revolutions in Erebus ) , of which Naval AI actually is a very worthy natural successor now that I think about it

he added two buttons that look like avoid growth next to the health and happy bars in the upper part of the city screen. Sephi then made the code 100% failure proof in MoM, becuase the original code had a couple holes in it.
all in all these 2 little UI tweaks make the gameplay 100% more enjoyable imho. more playing and less worrying
