I'm not aware of this issue. You'll have to explain to me how it works.
I think he's referring to how blitz lets a unit make unlimited defensive strikes per turn, as opposed to just one.
I'm not aware of this issue. You'll have to explain to me how it works.
[to_xp]Gekko;12121313 said:exactly, on attack it's balanced by movement but on defense it's godly.
I think he's referring to how blitz lets a unit make unlimited defensive strikes per turn, as opposed to just one.
Traceback (most recent call last):
File "BugEventManager", line 361, in _handleDefaultEvent
File "Revolution", line 635, in onEndPlayerTurn
File "Revolution", line 1078, in updatePlayerRevolution
File "Revolution", line 2309, in checkForRevolution
File "Revolution", line 3068, in pickRevolutionStyle
File "Revolution", line 4049, in chooseRevolutionCiv
File "RevCivUtils", line 117, in chooseNewCivAndLeader
UnboundLocalError: local variable 'iNewLeader' referenced before assignment
OK folks. I played a test game on Immortal difficulty and I see what everyone has been complaining about in regards to friendly AI nations being overly aggressive. My intent was to make the AI play more like a human would, but I understand that in doing so I've taken away one aspect of the game.
I think I'll move my Attack the Weak stratagem to be confined to the Aggressive AI option setting. (I'll release a test DLL with this change after 2.41 is out)
Thanks for all the feedback!
This is an old FFH issue with temporary terrain. I'll add it to my bug list.
Comparing to a temp summon makes little sense, though. Skellies and Tigers are the only permanent summons in their tiers, so there's no apples-to-apples comparison for either of them.[to_xp]Gekko;12121499 said:it's t2 vs t3 though so it ought to be better no? compare it to spectres![]()
the reason why I think Tigers should have maintenance
4 str, 2 move (60 hammers equivalent)
created by a 5 str, 1 move (120 hammers)
and why skeletons should not
3 str, 1 move (25 hammers equivalent)
created by a 3 str, 1 move (90 hammers)
Do you see? When it comes to tigers, both the caster and the summon are nearly god-like when it comes down to efficiency, while skeletons are much weaker.