Anima Croatorum
Prince
Well, I havent noticed anything different in how AI spreads its cities, but I just dont understand how Mao got that many Great People.
seamus75 said:So far I am loving this MOD far more than any I've downloaded so far. I was a "Realism MOD" junkie until progress seemed to halt - no offense to the author.
As noted above I too am missing text, but you say that is fixed in next update - kudos.
Some concerns I've had so far:
AI is building far fewer cities because their cultural borders are so large - I was able to wipe out two civs altogether in only a few turns since they only had 2 and 3 cities respectively
Also it seems the AI is generating GP's a lot faster than I - but that could be attributed to my style of play
Offered Terraforming for research in the late classic age - highest known tech was Theology. Granted it would have taken 100+ turns to research but to learn Terraforming before Machinery, or Scientific Method, or Biology even seems wrong.
I love the Inquisitor, however I feel that she (icon is female) is somewhat incomplete. If you're going to be evicting heretics and destroying their places of worship should there not be a monetary gain due to looting and property siezure? Also the forcable conversion of heretic should cause negative reaction among all other civs who share the heretic religion, as well as among citizens of the city.
In the vein of the Inqusitor I was thinking of a Jyhadist unit that could covertly convert rival cities. May be a bit unbalancing, but with proper restrictions it could make for very interesting gaming. Depending on the level of each civ's religiousity (ie # of religious buildings) there could be a chance to detect attempted conversion. Failure would result in war with that particular civ & a serious reduction in relations with all other civs of same faith.
Don't get me wrong - I love this MOD - just some very minor critiques.
You asked which other MODS would be good for inclusion - well IMHO the addition of the "Random Events MOD" would be stellar.
Thanks - Seamus
Lachlan said:Can you add "Caravans mod" and "more civics mod" of Civ fanatics
It would be cool to make trade with a caravan like in Civ 2
And "Super Civs mod" ? And what about splitting Civs ? If a civ with no science or culture is negative should split in two or three parts
More variety should be cool ....
Problem with vanilla leaders of Civ 4 : some have blanks or decaled eyes ...
At least : what do you think of a standard world map for your mod ?
dh_epic said:Good for you, for tackling something of this scale. I think this mod has a lot of potential, even if I disagree with a lot of choices.