Version 2.11 is out!
New in v2.11:
Cavalry gets cost increased from 80 to 90 shields, since they are much better then Knights (50% better attack and defense). Not something just worth 10 shields difference (or 30gp upgrade).
Frigate, Man-O-War and Privateer now upgrade to Destroyer. While I liked the option of making them "obsolete", it didn't worked well with changes I made to Dromon upgrade path. Also, this should not be a problem from realism standpoint, considering that Galleons always upgraded to Transports and that now upgrade costs are 180gp per unit.
Lethal land bombardment is removed from Bombers, since that made them too powerful. Especially considering that AI controlled civilizations rarely built anti-air defenses.
Interception of stealth aircrafts is increased from 5% to 15% to compensate for higher defense rating of these units in Conquests. While in original Civ3, those units had defense of 0, so 5% chance of interception meant 5% of being shot down. Now with defense ratings of 5 and 6, they are much more durable. Still, even with this change chance to shot down a stealth plane is more then 3 times lower then shooting down a normal aircraft.
Cruise Missiles get their cost decreased from 60 to 40 shields, since introduction of lethal bombardment in Conquests made them less useful then before. And not to mention that for price of 2 Cruise Missiles you could buy one Radar Artillery, which can be used as many times as you like.
Chasqui Scout gets cost decreased from 20 to 15 shields. With old 20 shields cost, it was too expensive for a Scout and too expensive for a military unit. Because of this change, I returned to Chasqui Scout original movement bonuses (no penalties on hills, mountains and volcanoes).
Jaguar Warrior, in order to not get outshined by Chasqui Scout, gets an extra hit point in its heath bar. This should make them a little bit more powerful, but not as powerful as when they had 10 shields cost before Conquests.
Medieval Infantry is removed from Celtic build queue. This was done so that Celts could build Gallic Swordsmen for a longer period of time. And Gallic Swordsmen is better then Medieval Infantry.
Rider gets cost increased from 70 to 80 shields, since extra movement point is very powerful bonus for Knight type unit.
Ansar Warrior cost increased from 60 to 70 shields, for similar reasons as Rider.
Siphai cost increased from 100 to 105 shields, to compensate for higher cost of Cavalry.
Musketeers changed to have better focus on offense. They get both attack and defense of 4. Also they get cost reduced to 50 shields like Musketmen. With this, they are closer to their original version before Conquests, just a little bit more powerful (but still balanced). Also, since they got increased attack they get AI offense flag restored.
Dromon cost is increased from 30 to 40 shields, since they are very powerful naval unit for that time. With their attack and bombard rating they could even destroy Caravels and Galleons without problem. Plus you could use them for bombard of land units.
Dromon now upgrades to Frigate, since it's too useful to become obsolete with Caravel.
But, since this breaks upgrade chain of transport based vessels, to compensate I allowed Byzantines to build Galley if they like. That way even Byzantine Curraghs upgrade to Galleys and then to Caravels, while Dromons upgrade to Frigate. Also, this way if you really want to get transport quickly you can build cheaper Galley instead of Dromon.