Very cool idea abou the sea being exposed wiring. So, how will sea units work, if there will be any? Well, I'm sure you have some description for that. Perhaps they use the magentic fields of the exposed wire to stay afloat or something And about mind-controlling the planet, if you could theoretically "control" the planet, then could you not control what terrains / etc there are? You could enter into a whole new gaming system where one you gain "control" fo the planet, perhaps you lose control over your cities / units / etc (your "mind meld" takes so much energy you have none left over to control those). The rest of your city goes into chaos (controlled by AI) and to win the game you must destroy everyone else off the planet using the abilities that you've gained now that you've mind-melded (spawning planet units, destroying improvements from tiles, causing destructive storms, etc). Meanwhile, once one player has attained a mind-meld, the other players now have to decide whether to join forces to defeat the player (I'm not sure exactly how, since the mind-melded player doesn't have cities or units), or to create a super-weapon that will destroy the planet, as well as everything that resides on it, ending the game as a loss for everyone. Obviously, the apocalyptic ending will mean a loss for every player, while the band-together ending will either be a loss for the mind-melder and a win for the rest, or a loss for the mind-melder and the rest continue playing. As for the moving cities, it's something that I will eventually be doing with Civcraft, so I'll probably have something fun to work with by the time Planet Roanoke is in it's later stages.