Gerikes
User of Run-on Sentences.
Padmewan said:@ woodelf, let me send you some concept pictures for Lattice. My basic starting-point for them is with stalagmites, but stalagmites where energy plays the same role as water. I guess there are different ways then to think about this -- like maybe frozen lightening? What I'd sketched earlier was more like literal stalagmites.
@Gerikes -- thanks for coming by! Your mod is so hugely ambitious I can only stand back and admire
Re: Sea colonies, I don't know that we've conceptually figured out what the fibersea really is, yet. In my mind, the "ocean" is ripped-up crust that exposes the "wires" of the planet underneath the surface. So it's not actually liquid or "sea" -- instead, it's a dangerously high-energy field. A colony that formed there would probably be either like a data center (a section of "wire" that is controlled by a faction) or a physical presence that somehow survives on or in the wires.
One victory condition I've kicked around is the idea of controlling the planet. Maybe we can meld that with your idea of the sea-colony; establishing "bases" right in the "brain" of the planet would give you a shot at then "mind-controlling" the planet...
Please, if you have more ideas, keep them coming! I'll kick around more what super-colonies might mean in this game. (One idea I had earlier was the idea of a mobile city).
Very cool idea abou the sea being exposed wiring. So, how will sea units work, if there will be any? Well, I'm sure you have some description for that. Perhaps they use the magentic fields of the exposed wire to stay afloat or something
And about mind-controlling the planet, if you could theoretically "control" the planet, then could you not control what terrains / etc there are? You could enter into a whole new gaming system where one you gain "control" fo the planet, perhaps you lose control over your cities / units / etc (your "mind meld" takes so much energy you have none left over to control those). The rest of your city goes into chaos (controlled by AI) and to win the game you must destroy everyone else off the planet using the abilities that you've gained now that you've mind-melded (spawning planet units, destroying improvements from tiles, causing destructive storms, etc).
Meanwhile, once one player has attained a mind-meld, the other players now have to decide whether to join forces to defeat the player (I'm not sure exactly how, since the mind-melded player doesn't have cities or units), or to create a super-weapon that will destroy the planet, as well as everything that resides on it, ending the game as a loss for everyone. Obviously, the apocalyptic ending will mean a loss for every player, while the band-together ending will either be a loss for the mind-melder and a win for the rest, or a loss for the mind-melder and the rest continue playing.
As for the moving cities, it's something that I will eventually be doing with Civcraft, so I'll probably have something fun to work with by the time Planet Roanoke is in it's later stages.