Nah, what I'm thinking is that while guns are not avalible in large amounts, they are common enough to prevent the widespread adoption of ranged non chemical weapons, such as bows and crossbows. Oh, and another class: Mounted: These are units of varying strength and speed but all of them are rare. Requires a mount resource (perhaps several diffrent) that is rare. Several diffrent types of mounts = several diffrent types of resources required to build. PS: What kind of SDK are we using? CCP?