1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

[MOD] POST APOCALYPTIC Conversion (For Warlords 2.08)

Discussion in 'Civ4 - Creation & Customization' started by Sarke, Dec 22, 2006.

  1. ArneHD

    ArneHD Just a little bit mad

    Joined:
    May 16, 2006
    Messages:
    3,153
    Location:
    Tromsø, Norway
    Their more like a description rather than a set rule, although if you want to I can come up with some values, although we will have to establish what kind of SDK we are using.
     
  2. Bahmo

    Bahmo King

    Joined:
    May 7, 2006
    Messages:
    836
    I don't know if you need an SDK for this mod. So long as you can edit XML and add units, that's enough I think.
     
  3. GarretSidzaka

    GarretSidzaka Deity

    Joined:
    Dec 17, 2002
    Messages:
    4,696
    Location:
    Arizona
    i think i will make a unit for this mod just for fun. hmmm what should it be....
     
  4. ArneHD

    ArneHD Just a little bit mad

    Joined:
    May 16, 2006
    Messages:
    3,153
    Location:
    Tromsø, Norway
    Mad Max! The road something-or-another. Warrior probably.
     
  5. ArneHD

    ArneHD Just a little bit mad

    Joined:
    May 16, 2006
    Messages:
    3,153
    Location:
    Tromsø, Norway
    Using a custom SDK does have it's benefits, in terms of functions that you can use. For example, one of my favourit functions is a local specialist yeild increase. We could moddle trade cities (where merchant specialists would get say, +3 commerce and +2 food) making them REALLY good.
     
  6. Bahmo

    Bahmo King

    Joined:
    May 7, 2006
    Messages:
    836
    The giant scorpion! Pleeeaaase! :worship:

    That would be a good unit to call attention to the mod.
     
  7. ArneHD

    ArneHD Just a little bit mad

    Joined:
    May 16, 2006
    Messages:
    3,153
    Location:
    Tromsø, Norway
    That is a good unit to have, irregardless. We could have domesticated scorpions, with riders, with guns! A scorpion with a rider with a gun would be kinda cool.

    That said, we need more animals of diffrent kinds, I'm thinking one veloceraptor like animal, one big, heavy moscus like thing (could use bear animation or something), then an overgrown cat is a must together with the obligatory dog/wolf creatures.
     
  8. Bahmo

    Bahmo King

    Joined:
    May 7, 2006
    Messages:
    836
    I think the scorpion rider would be kind of futile. I mean, even if the rider could possibly avoid being impaled on the scorpion's stinger, he would still get in its way and make it useless to enemies in front.

    What's a moscus?
     
  9. ArneHD

    ArneHD Just a little bit mad

    Joined:
    May 16, 2006
    Messages:
    3,153
    Location:
    Tromsø, Norway
    Hm, perhaps it could just be used as a mount, without the need for a stinger, and they would be domesticated, ofcourse. Or parhaps we could only have migets as riders? So that they wouldn't get in the way.

    A moscus is a buffalo like animal that live on tundra and other cold places, hardy and tough, with a thick coat
     
  10. Bahmo

    Bahmo King

    Joined:
    May 7, 2006
    Messages:
    836
    To the creator of this mod, a tip. If your bomb shelter is supposed to be your place of government, then why not use the game's existing bomb shelter building to replace the palace? It's plenty doable to replace one building with another. I know because many of Warlords' built-in mods do it.
     
  11. GarretSidzaka

    GarretSidzaka Deity

    Joined:
    Dec 17, 2002
    Messages:
    4,696
    Location:
    Arizona
    you know, i think i will just have to wait until Fallout 3 by Bethesda comes out to mod. It will use the Gamebryo Oblivion Engine, so i could mod it.
     
  12. ArneHD

    ArneHD Just a little bit mad

    Joined:
    May 16, 2006
    Messages:
    3,153
    Location:
    Tromsø, Norway
    Why? This isn't going to be fallout, it's going to be fallout mixed with alpha centauri and our own imaginations!
     
  13. Bahmo

    Bahmo King

    Joined:
    May 7, 2006
    Messages:
    836
    Damn skippy!
     
  14. ArneHD

    ArneHD Just a little bit mad

    Joined:
    May 16, 2006
    Messages:
    3,153
    Location:
    Tromsø, Norway
    Is that some sort of injoke? Because, I don't get it.
     
  15. Bahmo

    Bahmo King

    Joined:
    May 7, 2006
    Messages:
    836
    No joke. "Damn skippy" is slang for "I couldn't agree more, sir."
     
  16. ArneHD

    ArneHD Just a little bit mad

    Joined:
    May 16, 2006
    Messages:
    3,153
    Location:
    Tromsø, Norway
    Oh, ok.

    By the way, slang from where? I have not heard it before, although I am not overly familiar with the English language.
     
  17. Bahmo

    Bahmo King

    Joined:
    May 7, 2006
    Messages:
    836
    I'm assuming it's most-common in the central USA. I live in the Pacific region, and have not actually traveled very much, but in the movies and TV shows I've seen, it's one of many terms used by so-called "Oakies" or "Hillbillies."
     
  18. ArneHD

    ArneHD Just a little bit mad

    Joined:
    May 16, 2006
    Messages:
    3,153
    Location:
    Tromsø, Norway
    Is this mod still alive? Or should it officially be declared dead?
     
  19. GarretSidzaka

    GarretSidzaka Deity

    Joined:
    Dec 17, 2002
    Messages:
    4,696
    Location:
    Arizona
    i think i will officially call this mod dead, as Sarke has had no activity since early january :(

    WHEN WILL SOMEONE MAKE THIS MOD!!!???
     
  20. Molleby

    Molleby Chieftain

    Joined:
    Jun 4, 2007
    Messages:
    8
    Location:
    Denmark
    I'm gonna take a crack at a post-apocalypse mod, so if anybody wants to give a hand at some point that would be great. I see that some people have already tinkered with such mods, but never really completed them.

    I have some experience in modding, though not with civ4, so any help that can provided would be great.
     

Share This Page