Lonecat Nekophrodite
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- Jan 10, 2019
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If you agree with @Boris Gudenuf 's proposals on Civ games unit class, a student of his History for Gaming and Modding classes. or a modder. you'll understood and enjoy a discussion. If you are agreed with current Firaxis unit classifications and rosters. Just observe this thread and please. don't provide any comments favoring current F'xis current unit lists and class systems WITHOUT providing sufficient and sound reasons nor any kind of 'trollings'.
Well the intro is strong but As i'm doing mod, and as April 2021 Patch affects modding environs as well. I have to think over unit names, classes, and functions throughoutly. Not just generic units, but also civ specific UUs as well. Concepts of separate Melee and Anticavalry infantry units are what Boris strongly detested with a couple of strongly valid reasons. Such class distinctions of two types of infantry are... in his, and my opinions, tolerable/acceptable/relevant UNTIL The invention of firearms (or as late as the introduction of Line Infantry which came with Flintlock musketry that can have bayonet attached). With that, Melee and Anticavalry infantry class converged into what in previous Civ games called 'Gunpowder', while I referred to a new class as 'Infantry' and Boris picked the 'firepower' class name.
As I looked back over the past.. again. It might be plausible that distinctions between Melee and Anticav MIGHT STILL be relevant in the Renaissance era as well. which I don't really agree fully as per historical accuracy how units did actually fight. this because. When Pike and Shot did exists in this era and actually fits well in Gunpowder converged class. There were still dedicated Renaissance era MELEE shock troops.. either swordsmen, bladers, or any other similiar units originated in this era or still recruited and trained. (But not Musketeers, Boris did even cited a solution if Gunpowder converged class is to be introduced, Musketmen should be short ranged unit similiar to Chinese Crouching Tiger but upgraded to Line Infantry (he favors Fusilier name instead, but since the April patch picked Line Infantry name it should be used) which should be definitely Gunpowder converged class. The other unit affected by this class reorganization is Conquistador. If the distinctions between Melee and Anticav remains valid in Renaissance, there can be possible alternative to keep Conquistadores as Melee. yet this also means generic renaissance melee unit should be invented in place of Musketmen.
https://forums.civfanatics.com/threads/pikemen-reclassifications.668016/#post-16043577
^ Boris comments over Melee and Anticav distinctions. and his clear message cited that distinctions between Melee and Anticav ceased to be relevant in Renaissance era, with Pike&Shot is the first unit in the converged class. Actually I agree with him on this. but modding requires better solutions than just <delete ....> or <update ...> <replace...> units that no longer relevants.
https://forums.civfanatics.com/threads/musketman-revised.654460/#post-15660308
^ Boris opinions on Musketmen which he clearly cited that they ain't no real MELEE unit AT ALL (Disagreements with F'xis), he even hinted a valid solution of this unit for modders as well.
Still.
There were 'Renaissance swordsmen' as well.
1. Rodeleroes.
The so called 'Swashbuckler'. This unit came from Age of Empires and actually formed a core of Early Conquistadores (Which one theory regarding to their origins actually came from Castillan campaigns to conquer Granada and its domain (Final stage of Reconquista in the 15th Century, something that their Iberian rival--Portugal--had already finished and about to begin their quests for Spiceland alternative trade route). Rodeleroes were 'evolved' in Italian Wars (their swordsmanships and swords) and even was one the three mixtures of Spanish Tercios in the early stages.
2. Roundshier
Austrian UU from Cossacks I and III games. Actually the SAME as Rodeleroes (I'm not sure if they were actually employed by Austrians, Holy Roman Empire, or anyone else by 17th Century (Settings of the Cossacks Games)
3. Scottish Clansmen
^ This is what I like most about Scottish (Should be their UU actually). Their swordsmen charged up English Redcoats (Shoudn't be tied to Vicky actually). They might also be called 'Jacobites' but not every Scottish clans joined up the Rebellion (which instigated by Louis XIV of France, to install his puppet and made Britain a vassal to France, something The Parliament knew too well so they created Glorious Revolution to save their country), some clans did fight alongside Redcoats against rebellions too!
There was an instance that this archaic swordsmen did won a battle over tech superior redcoats.
3 Various light swordsmen in Islamic world and in Asia.
And this included Moro berserkers in 1900s when they fought well against US Marines. American encounters with these swordsmen did prove two things
3.1 generic double action revolver that used .38 special rounds sucks.
3.2 Krag Jorgensen repeater rifle is obsolete.
And this was a pivotal moment in American firearms history as well. Eventually Springfield M1903 'Carbine lenght' rifle replaced Krag, and later M1911 (and improved A1 variants which became common shortly) that uses .45 ACP replaced S&W M10 that used .38 special.
But these were IMAO rare units. not particularly common. Not sure if these units should be included as well.
Well the intro is strong but As i'm doing mod, and as April 2021 Patch affects modding environs as well. I have to think over unit names, classes, and functions throughoutly. Not just generic units, but also civ specific UUs as well. Concepts of separate Melee and Anticavalry infantry units are what Boris strongly detested with a couple of strongly valid reasons. Such class distinctions of two types of infantry are... in his, and my opinions, tolerable/acceptable/relevant UNTIL The invention of firearms (or as late as the introduction of Line Infantry which came with Flintlock musketry that can have bayonet attached). With that, Melee and Anticavalry infantry class converged into what in previous Civ games called 'Gunpowder', while I referred to a new class as 'Infantry' and Boris picked the 'firepower' class name.
As I looked back over the past.. again. It might be plausible that distinctions between Melee and Anticav MIGHT STILL be relevant in the Renaissance era as well. which I don't really agree fully as per historical accuracy how units did actually fight. this because. When Pike and Shot did exists in this era and actually fits well in Gunpowder converged class. There were still dedicated Renaissance era MELEE shock troops.. either swordsmen, bladers, or any other similiar units originated in this era or still recruited and trained. (But not Musketeers, Boris did even cited a solution if Gunpowder converged class is to be introduced, Musketmen should be short ranged unit similiar to Chinese Crouching Tiger but upgraded to Line Infantry (he favors Fusilier name instead, but since the April patch picked Line Infantry name it should be used) which should be definitely Gunpowder converged class. The other unit affected by this class reorganization is Conquistador. If the distinctions between Melee and Anticav remains valid in Renaissance, there can be possible alternative to keep Conquistadores as Melee. yet this also means generic renaissance melee unit should be invented in place of Musketmen.
https://forums.civfanatics.com/threads/pikemen-reclassifications.668016/#post-16043577
^ Boris comments over Melee and Anticav distinctions. and his clear message cited that distinctions between Melee and Anticav ceased to be relevant in Renaissance era, with Pike&Shot is the first unit in the converged class. Actually I agree with him on this. but modding requires better solutions than just <delete ....> or <update ...> <replace...> units that no longer relevants.
https://forums.civfanatics.com/threads/musketman-revised.654460/#post-15660308
^ Boris opinions on Musketmen which he clearly cited that they ain't no real MELEE unit AT ALL (Disagreements with F'xis), he even hinted a valid solution of this unit for modders as well.
Still.
There were 'Renaissance swordsmen' as well.
1. Rodeleroes.
The so called 'Swashbuckler'. This unit came from Age of Empires and actually formed a core of Early Conquistadores (Which one theory regarding to their origins actually came from Castillan campaigns to conquer Granada and its domain (Final stage of Reconquista in the 15th Century, something that their Iberian rival--Portugal--had already finished and about to begin their quests for Spiceland alternative trade route). Rodeleroes were 'evolved' in Italian Wars (their swordsmanships and swords) and even was one the three mixtures of Spanish Tercios in the early stages.
2. Roundshier
Austrian UU from Cossacks I and III games. Actually the SAME as Rodeleroes (I'm not sure if they were actually employed by Austrians, Holy Roman Empire, or anyone else by 17th Century (Settings of the Cossacks Games)
3. Scottish Clansmen

^ This is what I like most about Scottish (Should be their UU actually). Their swordsmen charged up English Redcoats (Shoudn't be tied to Vicky actually). They might also be called 'Jacobites' but not every Scottish clans joined up the Rebellion (which instigated by Louis XIV of France, to install his puppet and made Britain a vassal to France, something The Parliament knew too well so they created Glorious Revolution to save their country), some clans did fight alongside Redcoats against rebellions too!
There was an instance that this archaic swordsmen did won a battle over tech superior redcoats.
3 Various light swordsmen in Islamic world and in Asia.
And this included Moro berserkers in 1900s when they fought well against US Marines. American encounters with these swordsmen did prove two things
3.1 generic double action revolver that used .38 special rounds sucks.
3.2 Krag Jorgensen repeater rifle is obsolete.
And this was a pivotal moment in American firearms history as well. Eventually Springfield M1903 'Carbine lenght' rifle replaced Krag, and later M1911 (and improved A1 variants which became common shortly) that uses .45 ACP replaced S&W M10 that used .38 special.
But these were IMAO rare units. not particularly common. Not sure if these units should be included as well.