Coffee and Cotton, Civilization Community Mod (4C) or "Save Our Wildlife!" (ver. 1.0)
This mod is prepared by collecting ideas from Civ Fanatics and Apolyton forums and adding my own ones. The mod comes along with Zeb Fischer's huge map adapted to changes. Random maps will work fine but other custom maps may not. Here is the list:
Resources:
Ivory is replaced by coffee (+2 commerce) and Furs is replaced by Cotton (+1 commerce). We don't kill animals for luxury purposes do we?
Coffee grows on grasslands and jungles, cotton does on plains and food plains. Replacement of furs will result in less interest through the arctic circle. Wines does no more have food bonus. No more feeding up with grapes!
Civilizations:
Iraquois civilization is replaced by the Incas and Americans are replaced by the Spanish. You will see the former Iraquois leader as Incan leader Atawallpa, Catherina of the Russians as Archbishop Isabella of the Spanish, and Abe Lincoln of the Americans as Petro the Great of Russians (What an irony!)
Spanish are religious and expansionist. Incas are industrious and commercial. Being industrious and expansionist is now represented by France.
All civilizations have more city names, so less "New" named cities. Djengis Khan and Kublai Khan are removed from Chinese great leaders list as they were not Chinese but Hun.
Unique Units:
Spanish have the conquistador. It is a knight with extra attack, represented by Chinese rider. Incas have the defensor. A warrior with extra defence, represented by Aztecan jaguar warrior. Japanese samurai is now available as a swordsman with extra move. Mounted warrior is now India's unique unit. They will no more transform horses to elephants
Germans have teutons instead of panzers. It is a cavalry with extra attack. It uses Cossack animations.
Defensor directly upgrades to pikeman (bypassing spearman) and hoplite is upgraded to musketman. I aimed no civilization to reach its unique unit later than middle ages.
Cure For Corruption:
The optimum number of cities (rampant corruption) for 180*180 map is 60 instead of 24 (The numbers for other sizes are also multiplied by 2,5). Police Station is flaged to decrease corruption and its cost is increased to 12 (10). This way it will also have some benefit for monarchies and communisms.
Governments:
Communism is made immune to technology theft.
Citizens:
Tax collectors produce 2 commerce instead of 1. Scientists produce 2 science instead of 1. Entertainers remain the same.
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Tip: If you want to play as the Americans, start as English, grab Zulu workers and mix them into your cities which you have grabed from the dutch (oops.. no dutch) and French, plus the Aztecan cities which you got after a brief period of Spanish control
This mod is prepared by collecting ideas from Civ Fanatics and Apolyton forums and adding my own ones. The mod comes along with Zeb Fischer's huge map adapted to changes. Random maps will work fine but other custom maps may not. Here is the list:
Resources:
Ivory is replaced by coffee (+2 commerce) and Furs is replaced by Cotton (+1 commerce). We don't kill animals for luxury purposes do we?

Civilizations:
Iraquois civilization is replaced by the Incas and Americans are replaced by the Spanish. You will see the former Iraquois leader as Incan leader Atawallpa, Catherina of the Russians as Archbishop Isabella of the Spanish, and Abe Lincoln of the Americans as Petro the Great of Russians (What an irony!)
Spanish are religious and expansionist. Incas are industrious and commercial. Being industrious and expansionist is now represented by France.
All civilizations have more city names, so less "New" named cities. Djengis Khan and Kublai Khan are removed from Chinese great leaders list as they were not Chinese but Hun.
Unique Units:
Spanish have the conquistador. It is a knight with extra attack, represented by Chinese rider. Incas have the defensor. A warrior with extra defence, represented by Aztecan jaguar warrior. Japanese samurai is now available as a swordsman with extra move. Mounted warrior is now India's unique unit. They will no more transform horses to elephants

Defensor directly upgrades to pikeman (bypassing spearman) and hoplite is upgraded to musketman. I aimed no civilization to reach its unique unit later than middle ages.
Cure For Corruption:
The optimum number of cities (rampant corruption) for 180*180 map is 60 instead of 24 (The numbers for other sizes are also multiplied by 2,5). Police Station is flaged to decrease corruption and its cost is increased to 12 (10). This way it will also have some benefit for monarchies and communisms.
Governments:
Communism is made immune to technology theft.
Citizens:
Tax collectors produce 2 commerce instead of 1. Scientists produce 2 science instead of 1. Entertainers remain the same.
****************************************************
Tip: If you want to play as the Americans, start as English, grab Zulu workers and mix them into your cities which you have grabed from the dutch (oops.. no dutch) and French, plus the Aztecan cities which you got after a brief period of Spanish control
