Drakonik said:
In regards to the bridge building:
I think that workers should be able to build bridges, but as a separate option. Instead of bridges being a part of roads, they would be a separate tile improvement altogether. I do like the idea of some kind of portable bridge for making excursions into enemy territory. Armies would build temporary pontoon bridges to cross rivers, or at least with foot soldiers. Perhaps there could be an amphibious tanks that can cross rivers? And while we're at it, why not amphibious troop transports? That seems better than pontoon bridges.
You might certainly be right about that workers should be able to do only that job. it might cause to many units to organize. Thank you for your comment on it, I'd love to hear more comments about how such a modification could be make well balanced!

It's just, i can't live psychologically with the idea of 1 unit(worker) have the knowledge and strenght and education to build nearly everything.. read my new proposal down in this article, I've changed the idea because of your postive critisim
I will try to ply along with the python language to get this job done, as sevo told to start reading those info pages, but before i get startet I want to know what people would like..I mean, i can make something for myself of course, but it's more valuable to invest the time into something we all agree on as a strategical improvement to the game
new Idea:
Workers should just be able to build all kind of un-strategical improvements to a city, mines, farms, mills, huts, etc..the other unit might not be just a bridge building only unit. Maybe we just try and make a all-strategic improvements unit. capable of building roads, railroads, bridges, forts..make this unit alot more xpensive then the standard workers at least +20% more expensive to start with? because really in MP games sometime people just make 100workers and you have to fight an all fortress border LOL..well it's sometimes really funny to see what people do with ALOT of workers, but, this suppose to be a strategy game, not a clown game..even hitler couldn't make a fortress out of europe, and he had millions of people enslaved to try to make it happen.
oh about the fortresses..does civ have a bonuss against airial attacks also?? I never watched out if it does, because I think fortresses should have some bonuss against bombing..bombing infanterie on the open field causes normally more damage then bombing a 3meter thick wall!! (and I don't like that fortresses also give extra strenght to tanks) really, how will you put 30tanks in a fortress?? if you place 2of them in most european fortresses they're full!!!
and, regarding the fortress, I miss the parachute unit in civ4, it should have +50% attack bonuss against fortresses.. in WWII the belgiums had fort eben-emaiel(dunno how it's written correctly) at liege. it was a huge(on of the 3 that time on the globe) defensive fortresses and even with few units hard to conquer by the germans..nearly impossible without big losses..therefore the germans used fallschirmjaegers to conquer the fort..they were very succesfully, mostly because the belgians had no idea of this tactic and were completely taken out by suprise..so there should be some beneficial paradropping unit with bonusses against forts I'd say...it would at least help against the fortress-border-building MP's

hahaha
so here's my list of requests so far:
1) Forts modifications with a special anti-fort unit(paradropping)
2) Auto recon ability for units
3) Special unit for strategic improvements(specially regarding changing the rules of battling over river-tiles)
I'd like to contact people here who'd like to help my working out the realisation of these mods or by helping me improve the idea! I think my ideas might add a whole new dimension of playing to the game, but I need some feedback before I blindly start to make something without thinking about the consequences, and you folks out there might look at things which I didn't thought about, so please, all feedback is welcome.
Regarding this forum getting pretty many replies already, so instead of putting it all in this forum, you can email me at
mrgenie@gmx.de or MSN
duiveldoder@hotmail.com or ICQ 299150964 and please..contact me if you wish to help getting this mods up and running and if you also have something to contribute! Some comment like:"bad idea" doesn't help me much
