Patch requirements:
REF:
* King increases taxes after WoI.
* King increases REF after WoI.
* King demands gold after WoI.
* City with none of specified good can be mentioned in party text.
AI:
* AI does not use King's transports after turn 90 for treasures, even if it still doesn't have a galleon.
* AI does not consider treasure on other continents (thus doesn't load them and remove them to Europe).
* AI doesn't change strategy to arming up in preparation for WoI, it changes strategy on the turn it declares (thus has one turn to buy an army in Europe).
EDUCATION:
* Allow multiple colonists to finish school same turn
* Do not allow free training of costly colonists when player has no gold
MAPS:
* Regenerating map does not reset REF (every regeneration increases REF by initial size. EG: 8/4/4/4 to 16/8/8/8).
* Europe sea zone now removed from map when plot erased (bug in Map Regeneration where a land tile could become a europe tile).
* AI does not settle in user-made custom scenarios.
* WB crashes placing river on edge plots.
UNITS:
* Colonists cannot join cities after moving (like founding cities).
* Colonists cannot set profession after moving (like clear profession).
* Terrain double movement from promotions does not work (eg: Swamp Fox II doesn't apply to marsh even though it is set to).
* Units don't unstack when entering native training (first colonist out can't move till second complete bug).
* Ships don't unstack when going to/from Europe (first ship returning can't move till second returns bug, and ship stuck in Europe bug).
* Defensive bonus for armed natives reversed as matched to unarmed natives (mounted/unmounted reversed).
* Unit Cycling Bug where cycling stops (reload fixes)
TRADE:
* Blockaded goods count against player for tax rise threshold.
* Native settlements change desired good when not supplied with the good in trades.
PEDIA:
* Pedia: GG concept entry talks about free upgrades and retaining full experience when doing so
* Pedia: Information about FFs which give a boost to native relations should explicitely mention auto-peace
* Pedia: when selecting promotions in civilopedia, list always reverts to top
MISC:
* iRequiredTransportSize in Civ4UnitInfos.xml not used to determine cargo size (in code it's defined as size 1).
* Two players same country, converts from missions gets mixed up whose mission it was.
* Exploration points not tripled in marathon (even though FF are).
* Pilgrim king doesn't let you respawn.