[MOD] Snoopy/Dale PatchMod

I still don't understand this complaint. A Veteran Soldier just starts with Veteran I and Leadership upgrades. You CAN get these with any armed colonist and it happens through military experience (although the latter does require a Great General).

So if the Leadership upgrade is the only difference, shouldn't we be agitating for a different way for units to receive the Leadership upgrade?

If you wish. I'm not too fond of the GG anyway.
 
Brilliant patch, but just found an odd bug - clearing the specialty of a firebrand preacher in my cathedral caused the game to crash to desktop.

This hasn't happened with the unpatched/modded game.
 
Brilliant patch, but just found an odd bug - clearing the specialty of a firebrand preacher in my cathedral caused the game to crash to desktop.

This hasn't happened with the unpatched/modded game.

Here's another one - at least I suspect it's a bug. I had just brought a Jesuit over from Europe when I was asked if I wanted Thomas Hooker, who, as you know, gives you three free Jesuits. I said yes and prepared to install a misionary in every village around my settlements. However, the game wouldn't let me found any missions whith those three Jesuits from Thomas Hooker. I tried different tribes with the same result. Perhaps I could have solved the problem by transporting them back to Europe, but I tired of the game (as I increasingly often do with Col II), so I simply stopped playing then and there.
 
I had great fun playing in the Western Hemisphere last night. This patch has really made that much more interesting. The random location of bonus resspurces in particularly adds a lot to replayability.

There is however one thing that struck me as not working the way I think it should. Silver is only located in the cold terrain types (arctic and tundra?). Because of this there is no silver at all in Peru or Mexico, where it was quite abundant historically. I looked in the terrain files and for some reason this seems to be an intentional move by the developers.
 
Öjevind Lång;7335656 said:
Here's another one - at least I suspect it's a bug. I had just brought a Jesuit over from Europe when I was asked if I wanted Thomas Hooker, who, as you know, gives you three free Jesuits. I said yes and prepared to install a misionary in every village around my settlements. However, the game wouldn't let me found any missions whith those three Jesuits from Thomas Hooker. I tried different tribes with the same result. Perhaps I could have solved the problem by transporting them back to Europe, but I tired of the game (as I increasingly often do with Col II), so I simply stopped playing then and there.

Öjevind, did you make sure they are not set as colonists? if a Jesuit missionary is set as colonist it will not found any missions. Try bringing them inside your cities and set them to do some any work there and then take them out again making sure that they are set as missionaries.
 
Öjevind, did you make sure they are not set as colonists? if a Jesuit missionary is set as colonist it will not found any missions. Try bringing them inside your cities and set them to do some any work there and then take them out again making sure that they are set as missionaries.

Hmm. Sounds like solid advice. I abandoned that game, but this is worth keeping in mind. I still think it looks like a bug, though; I've got Thomas Hooker before, and that time nothing strange happened.
 
"The King has won a Europe Victory". I tried looking on the forums but I can't find what this means. I had the highest score (of the three) and didn't even loose a settlement. Except for ships, even had a larger army yet I lost the game. Please tell me if there is a score for the king where to find it so I can check near the end of the game.
Thanks.
 
It's when you fail to defeat the Royal Expeditionary Forces.
 
It's when you fail to defeat the Royal Expeditionary Forces.

To clarify; it occurs when you fail to earn your independence in 300 turns (normal speed). If any ground forces (deployed or otherwise) are present in the King's army at turn 301 the King wins. There is no "Score" victory in the standard game.
 
* AI is now capable of winning Indian wars and the War of Independance
I don't understand this supposed fix. In the three games I've completed, one of the competing AI colonies has won the War of Independence. (In the third game, the REF beat me.) In fact, in the game I just played, George Washington won an Independence victory in 1680 or thereabouts. That game was on the third-easiest difficulty level; does the AI have more trouble winning at higher difficulty levels? If so, I might try those. :)

Or am I missing something here? I don't see the AI having trouble winning the WoI as the colonies. Or as the REF.
 
It was having more troubles at higher levels due to increased native activity. :)

Also, it was my (and a lot of other player's experience) that the AI didn't deploy a large enough army to counter human, Indian or REF attack. Most of the time when the AI DoI'ed it got swamped and destroyed by the REF.
 
Hmm, OK. But if anything, at lower difficulty levels, the AI has an easy time of declaring and winning Independence, at least in my (limited) experience. At the third-easiest difficulty level, it beat me to winning its own WoI once in about 1680 and once in about 1750.

So I guess I worry that your fix might make it even easier for the AI to win even earlier, on easier difficulty levels -- thereby making those levels tougher to win than higher difficulty levels!
 
Hmm, OK. But if anything, at lower difficulty levels, the AI has an easy time of declaring and winning Independence, at least in my (limited) experience. At the third-easiest difficulty level, it beat me to winning its own WoI once in about 1680 and once in about 1750.

So I guess I worry that your fix might make it even easier for the AI to win even earlier, on easier difficulty levels -- thereby making those levels tougher to win than higher difficulty levels!

Not necessarily, because other changes make it even easier for lower level human players to DoI and win the WoI. These include REF changes which make the REF substantially smaller on lower levels meaning you can DoI much earlier. :)
 
Looking forward next uppdate. You said you guys want to release one per weak. Any special timetable? Any pre changelog I could look at hehe.
 
Edit:
Sorry... Mis-navigated.
:wallbash:
 
"The King has won a Europe Victory". I tried looking on the forums but I can't find what this means. I had the highest score (of the three) and didn't even loose a settlement. Except for ships, even had a larger army yet I lost the game. Please tell me if there is a score for the king where to find it so I can check near the end of the game.
Thanks.

I just thought of something, if you declare war on say turn 275 (normal speed) and by turn 300 you have more colonist than the king has troops, should you win?

I know this would change the victory condition, but it might help.
 
"The King has won a Europe Victory". I tried looking on the forums but I can't find what this means. I had the highest score (of the three) and didn't even loose a settlement. Except for ships, even had a larger army yet I lost the game. Please tell me if there is a score for the king where to find it so I can check near the end of the game.
Thanks.

Okay. Thanks all.
 
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