It's how it was supposed to be. The fact you could stack your treasures in a galleon was actually a bug.
All right, I can agree on sending six treasure at once sure gives you a big boost at once. When I get Galleon in normal games and send over my treasure it gives a huge boost. But when playing aggressive style aka Spain or are really lucky(unlucky?) and get's to many of these, it does instead slow your economy down if you are going to try to get those back to Europe. And with taxes applied to it, the value really decades quickly (like everything else thought).
For the moment, with the treasure being such a large part of your economy in the beginning, at least two treasure at once should be possible. The treasure from the natives are IMO, to large. A few treasure and with the (-25% cost) you suddenly have bought a lot of specialist. Some more and you have bought all of them that is needed for a city. Considering the fact that players rarely use more then six cities, it may be to much.
The exploration was a large part of the colonization of America and should also be so in this game, but I would like to see random events instead of just a lot of gold when exploring into the jungle. And exploring in this game is of to little danger, well, sometimes you get attacked when taking a hut but at least 50% of the times my scout survives these attacks. I can put this down into a more detail and compile a list of idea of events (with help of others).
What difficulty level? Also, how many REF did you face? And how did you defeat so many troops without being pushed backwards with only 1 troop? Because with one soldier, you couldn't catch royal dragoons going around you to capture your other cities. I'm confused how you did this to be honest.
Conquistador (middle difficulty). I faced around 20-25 REF. But this game was not a serious one, just wanted to see if it was possible. Therefore, during the attack from the king, I gifted all my cities except one to England so I didn't need to worry about them. But I could have taken them back in a matter of a few turns with my Dragoon with four in movement (Explorer II, +FF). I did let them get my single city and then I just attacked, never took any damage and healed full each turn.
But I could have gone around this by settle on an island as far east as possible. The REF would have most likely taken that city first, locking a large part of his troops there and then send that soldier back with a ship that has navigation III (easy to get due to bad AI). This is quite random thought and it's easily fixed vs cheese. I could have got two of these also, getting the perfect setup for defense on a inland city. The artillery are scary, but due to the low amount of REF with this tactic and huge defense bonus two defender could hold a city vs 5-8 artillery.
Also, some maps have some bottleneck and with this map generator giving a lot of hills with jungle/forest you can easily stop REF by units with ranger and mountain promotion. But that's something you can't rely on.
1. When you loose your last settlement you loose! Same should IMO go for the AI also. It's not as the country back in Europe would stop trying to colonize the new world. But YOU failed, so why would the king waste more resources, time and gold on a failure?
2. Make sure the artillery completely take down the entire defense given by stockade, fort and fortress.
3. To gain certain promotion I switched between dragoon and soldier. I saved up levels for until I took a city with it that gave a native colonist. I founded a new settlement with him, changed my military unit and gave it the right promotions and changed back (ranged and explorer for example). Four movement and double in forest, yeah (edit, it doesn't work that way. Nevermind this)! Two things I would suggest: To train a soldier at all, a city must have a barrack (or the weaponmakingbuilding). The first city you establish can get a barrack for free to help in early fighting. And lock the unit to the first kind of units promotion. Therefore, when you start with a (veteran)soldier it shouldn't be able to get a dragoons promotion. It may change, but never archive it's promotion. Unrealistic, yeah, but it's IMO balance.
Better start locations are still being worked on. Step by step mate.
I will post a save next time it happens.
Keep up the good work!
PS. I have a thesis: That the developer created a half finish product because people like you would fix it for them.
