I loved this idea when I first saw it, and I was sad when it died in the development stage. I'm glad to see an attempt at reviving it.
About the moving camp idea... the main reason people moved around was to follow their food source. However, even the native americans moved around in a predictable pattern. It was cyclical, not erratic. Fish would move up and down the coastline in a predictable pattern that fishermen would follow, herds of wild animals would typically move around in a predictable pattern (only varying due to major climate changes) and hunters would follow. Gatherers would move in a predictable cycle, gaining food in one area and then moving on to other areas until eventually returning to the first area, where a new supply of food would have appeared in the interval. The main reasons to move long distances would be a climate change driving the animals to an entirely new location, or over-hunting, over-fishing and over-gathering that could deplete those food resources.
So, if there was a way to make it possible for resources to dissapear and then reappear, and make it possible to gain benefits from resources that aren't in the fat cross of an immobile city, then there would be a good reason to have a moving camp.
About the moving camp idea... the main reason people moved around was to follow their food source. However, even the native americans moved around in a predictable pattern. It was cyclical, not erratic. Fish would move up and down the coastline in a predictable pattern that fishermen would follow, herds of wild animals would typically move around in a predictable pattern (only varying due to major climate changes) and hunters would follow. Gatherers would move in a predictable cycle, gaining food in one area and then moving on to other areas until eventually returning to the first area, where a new supply of food would have appeared in the interval. The main reasons to move long distances would be a climate change driving the animals to an entirely new location, or over-hunting, over-fishing and over-gathering that could deplete those food resources.
So, if there was a way to make it possible for resources to dissapear and then reappear, and make it possible to gain benefits from resources that aren't in the fat cross of an immobile city, then there would be a good reason to have a moving camp.