[MOD] The Authentic Colonization (TAC)

The download file here for TAC does not appear to work currently. I will try to fix it. However, in the meantime I will post a link below to a post in the German forum where TAC is available.

TAC

The link to the manual (edit: fixed the manual link) does not work either here, so I'll try to find it. (If someone has a copy of it though please post it here...thanks)

edit: Actually, I figured out that the files are indeed there, but the links and button are broken at the moment. I'm working on fixing it. Workaround is to copy the links and use them directly.

edit2: Well, appears to be a Chrome issue I believe. I tried the page in Firefox and everything worked fine. Will work on seeing if the Chrome issue can be resolved.
 
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This is the link to the manual. It is german only though.
(It is also inside the archive, once you download it.)

Also, both download links (exe and archive) can also be found here.

Thanks. I just figured out that if I copy the links (both to the install and manual) and use directly that they do work. So the files are there, but the page is just broken at the moment. I'm working on fixing it.
 
Download Link (and Manual) are fixed on the TAC download page. Simply a security issue with the Chrome browser.
 
Is there a list of hotkeys? At some point I changed the Bonus Resource bubbles to show what each native civ wanted for trade and can't change it back.
 
Hey guys I'm having a hard time getting the TAC mod for Civ IV Colonization to work. I downloaded the file from CivFanatics forum and installed it. Followed the simple installer instructions. But when I try to launch the mod from the desktop shortcut it's not working. I have Civ IV Colonization installed from Steam. Windows 10 Home 64 bit.

When I click the desktop shortcut for the mod I get a "Problem with Shortcut" popup that says the Colonization.exe has been changed or removed. And it asks me if I want to delete the shortcut.
 
Hey guys I'm having a hard time getting the TAC mod for Civ IV Colonization to work. I downloaded the file from CivFanatics forum and installed it. Followed the simple installer instructions. But when I try to launch the mod from the desktop shortcut it's not working. I have Civ IV Colonization installed from Steam. Windows 10 Home 64 bit.

When I click the desktop shortcut for the mod I get a "Problem with Shortcut" popup that says the Colonization.exe has been changed or removed. And it asks me if I want to delete the shortcut.
I had similar issues, and it turned out I just needed to find the right folder to put the mod into -- poke around in your hard drive, especially your Steam folders and see where the main colonization files are actually stored. This is often not the same folder that the TAC installer expects them to be in. When you find the main folder with several hundred MB of colonization files in it (not just icons or shortcuts or saved games), then if that folder doesn't have a subfolder called "MODS" then create one, and then put the TAC folder inside the MODS subfolder.
 
I have a question about the diplomacy and combat for the native tribes. Playing as William Penn (tolerant), I did not intentionally steal a single acre of native land -- I mostly settled 3 hexes away from native villages, and if I had to take over a square or two of native territory, then I paid the full amount of gold that the natives asked for it. I never attacked any natives or their villages, nor did I attempt to establish any missions there. I did steal all of their treasure and burial grounds in the mid 1500s, but they did not seem to notice or care; they all still said they were 'pleased' or 'cautious' even after I looted everything.

Anyway, it's now year 1625 or so, and one of the tribes living near me suddenly declared war on me (no warning or demands of any kind) and starts attacking my settlements with Braves. The Braves don't have access to guns or horses, but they still seem to be vastly more powerful than my troops. Per the recommendation in the manual, I have a cannon garrison in most of my settlements for defense, plus whatever the French-sounding weakest level of fort is. That gives me 2 strength for the garrison + 50% for settlement defense + 30% for the fort = about 3.9 strength. Even though the braves only have a strength of 2 when attacking settlements, they can still surround any one of my settlements and burn it to the ground, because one garrison can't stand up to repeated attacks by 4-5 braves. Meanwhile, I can't really counter-attack the braves in any meaningful way, because they get anywhere from +70% to +120% attack and defense in their preferred terrain, which is, you know, the terrain that's most common in their region. Right, like they get these bonuses in "forest or hills" in a countryside that's basically nothing but hills and forest. So in the countryside, the braves are fighting at about 4 strength, and I don't have anything that can beat that -- the cannon attacks at 3, the musketeers attack at 3, the dragoons attack at 3, and even the curisasiers only attack at 4, and they are slow enough that they will get surrounded and overwhelmed just like the garrisons do. If I manage to get a training bonus on one of my units, it only gives them about +20% -- still not enough to really make a difference.

Now, I do have a small professional army with 5 cannons and 3 veteran soldiers that I invested in for fighting a European rival...but I've only got that one professional army. I can't have it simultaneously positioned to defend all 20 of my settlements, and it can't move across my republic fast enough to do anything about surprise attacks from the natives, even with roads and ships to speed their delivery. By the time it arrives, I've already lost 3-4 settlements.

So basically the problem I'm having is that I can't predict when or where the natives will attack, but I also can't afford to keep enough of a real army on hand to defend all of my settlements. It feels like I'm just randomly losing settlements because the game said so; I don't feel any sense of control or choice in the matter. I can buy one garrison cannon for each settlement, but one garrison cannon can't attack the natives and will inevitably be overwhelmed by the braves before reinforcements can arrive. I can't afford to buy significant numbers of guns at $1700 per cargo, nor can I buy significant numbers of veteran soldiers at $2000 per soldier, nor can I buy 2+ garrison cannons for each settlement at about $1500 per pair. I just don't have that kind of money, because the TAC limitations on what terrain can produce means that I'm only generating maybe $100 per settlement per turn, even after building farms and lodges and mines and investing in some expert craftsmen. I expect I will eventually start earning a little more money once I get some manufacturing going, but it's only 1625 -- it's not realistic to have a full industrial economy going yet. I'm playing on Explorer, or whatever the mode is that's one step easier than the middle difficulty of Conquistador. I'm sure I made a few mistakes along the way, but I'm not new to Civilization and I don't think my play is atrociously bad.

What am I missing here? What kinds of strategies are available if you want to keep peaceful relations with the natives rather than just conquering them all at the first opportunity?
 
What am I missing here?
You are not necessarily missing anything. :)
That is how TAC is balanced.

Some of the Natives simply have a tendancy towards war.
(These may even declare War if their releations are still just "Cautious".)

-----

Did you ever try WTP?
(It is the last actively developed Civ4Col mod.)
Spoiler :

WTP is built on top of RaR, which itself is built on top of TAC.

(Thus WTP includes everything that TAC has but much more.)

Just asking because WTP has severall features to keep Natives peaceful. :dunno:
(e.g. Missioning was overhauled and allows to better stay at peace with Natives.)

-----

So basically the problem I'm having is that I can't predict when or where the natives will attack, ...
Yes, correct. But that was intentional in TAC.
In WTP we changed that - and also introudced e.g. "Native Raids" first before Natives would declare war.

In WTP I can tell you several strategies (using new game features) how to avoid war with Natives.
In TAC however it was simply a design decision to balance some tribes a bit more aggressive.
 
You are not necessarily missing anything. :)
That is how TAC is balanced.

Some of the Natives simply have a tendancy towards war.
(These may even declare War if their releations are still just "Cautious".)

-----

Did you ever try WTP?
(It is the last actively developed Civ4Col mod.)
Spoiler :

WTP is built on top of RaR, which itself is built on top of TAC.

(Thus WTP includes everything that TAC has but much more.)

Just asking because WTP has severall features to keep Natives peaceful. :dunno:
(e.g. Missioning was overhauled and allows to better stay at peace with Natives.)

-----


Yes, correct. But that was intentional in TAC.
In WTP we changed that - and also introudced e.g. "Native Raids" first before Natives would declare war.

In WTP I can tell you several strategies (using new game features) how to avoid war with Natives.
In TAC however it was simply a design decision to balance some tribes a bit more aggressive.
OK, thanks. I guess I will have to try WTP next, then! I think the overall size of WTP is probably too large for me; I don't necessarily want to keep track of ~40 different commodities as part of a video game. But given the attractive pricing, it is at least worth a try. :)
 
OK, thanks. I guess I will have to try WTP next, then! I think the overall size of WTP is probably too large for me; I don't necessarily want to keep track of ~40 different commodities as part of a video game. But given the attractive pricing, it is at least worth a try. :)
You don't actually have to keep track of all the goodies :)
You can automate your wagon trains( or cargo vessels) to ship goods to various cities.
Focus your cities on whatever resource you have available, and food of course. Concentrate on Bells and Crosses there after( and health of course).
Let's say New England is your major industrial hub. You have a couple of cities that have a unique resource each. Ship those rezzies to NE, and have your specialists make the hi end goodies. Then ship to England to profit. Use that to purchase extra stuff needed for your cities, I.E. tools, weps, additional specialists, etc.
As for PWR/STR vs natives, don't under-estimate promo'd scouts, and especially rangers when available. Ship promo's are really vital, as they will reduce travel time to mother land. Diplo with the natives is always going to be tricky, so play close attention to what they want in the way of goods ( I never trade guns/horses though, as it always comes back to haunt me).
 
Whenever I try to load this mod, I get a number of error messages. One is about the width in the EuropeInfo.XML file and the rest (about 20 or so) are about "MEMORY_MISSIONARY_FAIL" attribute in the LeaderHeadInfos.XML file. How do I fix this?
 
Whenever I try to load this mod, I get a number of error messages. One is about the width in the EuropeInfo.XML file and the rest (about 20 or so) are about "MEMORY_MISSIONARY_FAIL" attribute in the LeaderHeadInfos.XML file. How do I fix this?
You may want to try We The people mod for colo its basically the followup version of TAC, I doubt you will find here support for TAC because of WTP
 
Well good mod to the game of course there are still some issues. But major improvement to the game although the core issues still remain.

OF course this is primarily having to do with the massive build up of the REF. By late game i had about 350 military units. The REF had about 850 plus 200+ man o wars.

This was a concern i had in initial civ 4 col where i couldn't make bells until way late when they suddenly massively increase. Same result more or the less. NICE TRY?

This definitely changes the game because now i regret settling so much on the borders of the ocean where suddenly like 100 man o wars spawns out of thin air and bombards the absolute crap out of my cities

Their offensive artillery are like invincible. 150% attaack bonus to settlement?? MY god

I have been doing the cheese strategy of save load scumming to whittle them down using cuirassier then switch to colonist and remain emptying out the whole town and retreating. Helps somewhat. But i think im still screwed having lost
one continent. Ill never make it back over there. I can't beat hundreds of man o wars. A mod needs to be made to shoot them down like original COL

Weird things i noticed. Original COL you could abandon a city. Why not now? I could take a city with one dragoon and regardless how big it is burn it to the ground in seconds. But i can't abandon my own city ? WTH?
MAJOR OVERSIGHT

Second why stop cities from firing back at ships? This was a major boon to the original COL and changed the game drastically.
MAJOR OVERSIGHT

Anyway those are my major two probs. Still have the OVerly beefed REF to deal with.

Still great mod but some obvious things were clearly missing. I have to restart sooner or later because having more than one continent makes it impossible. In order for me to reinforce i am looking at the face of hundreds of man o wars.

AND THEY HAVE 14 str plus 10% when on coastline. They are like OP !
MY ship of the line has 9 strength! AND I HAD THREE BEFORE THEY SWARMED ME lmaoo!!!

peace.
 
The trick I use to avoid a huge REF is to build a lot of treks and store guns in them that way they don't don't count toward your military strength and then I can suddenly equip my army of unarmed veteran soldiers when I'm ready to declare independence.
 
What am I missing here? What kinds of strategies are available if you want to keep peaceful relations with the natives rather than just conquering them all at the first opportunity?

Sounds like you're expanding too fast. Natives are okay with you if you stay completely to one side of their empire, but if you settle in between their villages or above/below and to the right all together, they find your way of life threatening and will eventually attack. Some native leaders won't display any negative feelings and will smile till they attack. Also you have to check the culture screen. Sometimes you can accidentally steal land and there will be no way to buy it. Also, a strong army dissuades attacks. You need at least 3 cannon garrison in a city with at least a stockade to fend off an attack. And you don't need veteran soldiers. A lot of criminals and indentured servants as musketmen will work.

It is realistic to get and industry going by 1625, it's just difficult. Really, you need an industry going by 1550.
 
I posted to this forum a year or two, and was surprised to get ZERO takers. For those willing to run Excel in parallel with the mod, I've written a spreadsheet template containing virtually ALL information about your current game on one screen. I'd like others to use it, make suggestions, etc. Interested?
 
I posted to this forum a year or two, and was surprised to get ZERO takers. For those willing to run Excel in parallel with the mod, I've written a spreadsheet template containing virtually ALL information about your current game on one screen. I'd like others to use it, make suggestions, etc. Interested?
Yeah, I made something similar for trade routes and resources, and which industries are in which city, lol. Excel comes in handy for this mod, especially if your playing the giant map scenario.
 
Yeah, I made something similar for trade routes and resources, and which industries are in which city, lol. Excel comes in handy for this mod, especially if your playing the giant map scenario.
Well, why don't we consolidate our spreadsheets?
 
Well, why don't we consolidate our spreadsheets?
Lol, because LIFE! I rarely have time to play anymore. What little free time I have available is usually geared towards house stuff or grandbabies.
 
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