Walter Hawkwood
RI Curator
BTW, a suggestion. Once again, tied with a different game scope. Great general mod has quite a few (compare to other specialists) soldier-producing buildings. The main issue is that one of those is barracks, a building available from start. With slower tech research in your mod, it is almost certain everyone has barracks in most cities very early on (while in vanilla there was quickly quite a choice of what to build) - and, consequently, Great General becomes far more popular than any other GP. So, the suggestion itself - remove soldier from barracks and drydock. This way there's still a sizeable amount of soldier-enabling buildings left, but other GPs get produced too (tested, works).

Ok, we will se how we can fix this. Regarding the Zoroastrian sound. I discovered something. There is a religious 'Dink' sound and a religious movie sound. Accidentally I have chosen for both the same sound. Therefore it sounds a bit long when the Zoroastrism spreads over the borders.
However more reports about the Religious Bug and save games before and after it happens would be very helpful for us to solve the problem, since we were not sure about that bug in the beginning.