[mod] TOTAL REALISM 2.0

oh, you know how there is defense bonuses for towns, cottages,..etc well i think there should be defensive bonues for burnt down cities...if someone was to raze them of course

what if everytime an improvement is destroyed it leaves say ruins ( or something that appears graphically simliar) these ruins also give defensive bonuses. in real life destroyed towns leave a lot of cover. In the game i find my self not destroying improvements like towns because they give defensive bonuses.

another idea would be to allow my units to destroy road/ railroads, not just improvements on the tile. if i want to cut off roads to places i should be able to. Out of these few ideas that i posted,i think this is the one that should be considered most.:mischief:

anyway keep up the good work:goodjob:
 
one more thing, i have seen other mods do this and it does make it interesting and realistic. making only certain units able to go in jungles. thses units include jaguar, workers, etc...all other units can only go in jungle if there is a road/railroad...
 
a restriction on what can go into a jungle makes sense, but given that there is always too much jungle on maps would make it a pain in the bum especially when you're at war. you can't have your workers go into hostile territory first to build roads
 
I never get too much jungle unless I set the climate to tropical. On temperate, the jungle is usually confined to 1 or 2 areas and there's never too much.

It would be cool if forests/jungles could spread like in Alpha Centaurii. I loved that game.

WarKirby
 
Hi,

I also think that jungles had to be restrited to foot units. Remember the spanish and portuguese conquistadors in South America... they used horses and artillery only on plains, hills, and montains versus Incas, Aztecs and Guaranis. They never used them before clearing the jungles and building roads in what is today Venezuela, Columbia or Brazil for exemple...
This restriction could be forget when you reach a certain tech level (chemistry ? or other...).

@ Los Tirano: Yeap, you are right. USA seems to be more protected against the six steeps than Europe. But in both USA and Europe, we seems more adapted to fight against such an (improbable) problem than in most others coutries.... As i already says, i think that our government system, our way of living and thinking, our military and assistance alliance, (in one idea: our high level of "civ") ... are strong enough to allow us to survive such an (improbable) problem. Only a very very massive attack on multiple targets in all the main countries (USA, UK, Germany, France, Italy ) at the same time perhaps could create a problem.

@ Houman: I will give you others names this week end. I had find in an old school book (dealing with strategies and tactics used in some battles, the importance of a good command chain, the progress and role of fire weapon from the XV century to the end of the XVII century, and other subject like that...) what i was looking for...
As you can imagine, it's difficult to find "modern" names for some civs. (Roman for exemple). That's why i suggest to use some of the Italian generals for the Roman. In the same way, Austria-Hungaria has produced great warlords, why not using them for Germany ? What about Portuguese Warlords, using them for Spain ? What do you think of that ?

The Frog.
 
About jungles- There is a movement penalty when travelling through jungles, and that should be good enough.

Jungles arent like a huge brick wall -so all units should be able to go into them-
it just takes a group of guys with machete's to chop a swath - :P
therefore movement rate is cut down.

It would really throw off game balance if jungles were made impassable to chariots/vehicles.
 
THARN said:
About jungles- There is a movement penalty when travelling through jungles, and that should be good enough.

Jungles arent like a huge brick wall -so all units should be able to go into them-
it just takes a group of guys with machete's to chop a swath - :P
therefore movement rate is cut down.

It would really throw off game balance if jungles were made impassable to chariots/vehicles.

Hi THARN,

mmmm, you are both right and not. There is no "jungle born" civs that develop war chariots or horsemen. Probably because these units were totaly useless in jungles. All civs that used these kind of weapons are "born" in plains such as China, Celts, Persia,...
On other hand, you are right. The movement penalty exist. But i really think that travelling with Chariot, catapuls, in fact all wheeled vehicules is very impracticable... That's just my opinion.:)

The Frog.
 
We shall not forget, all mounted units and Chariots get negative bonusus once inside Forests. i would say thats already a nice compromise. Since if we make movements even more restricted - requres roads within forests - this would mean even slower conquests through Ancient- Middleage times. Do not forget that the turns represent there many many more years than modern ones. Hence restricting this would make it unrealistic.
 
Houman,

May you give me an answer to the questio at the end of post 1466 ?

THX

The Frog.
 
@Flextor,

You can do two things, use the serach button and type ICBM or wait for the next patch, which will fix it.

@Frog
Sorry, yeah. Taking Italian Generals for Romans makes sense, since they also get as UU WW1 tanks from Italy (Fiat). Taking Heros from Austria-Hungry for Germany is fine. Neither Hungary nor Austria are presented in the game and Austria (sorry to Oesterreich) was once part of Germany. Hence that is ok.

But taking Portugese Heros for Spanish would be too much. Portugal and Spain were both at the same time two world powers that shared the western world bertween themselves. It is not fair putting them both into one pot. Unless we could say Portugal is not represented in the game and Spain is the closest. If no one from Spain or Portugal has any objection, we could do that.

Regards
Houmie
 
Hian- I can see making chariots and catapults/trebs not able to go into a jungle, until a road is placed there- dunno how tough it is for you modders.
Houman explains it as I see it though.

Actually most catapults and all trebuchets<I think were built on site historically.
So: what would be even better is to have a unit that when it gets to its destination- build the war machine- this of course would need a forest of some sort. :)
 
Houman said:
But taking Portugese Heros for Spanish would be too much. Portugal and Spain were both at the same time two world powers that shared the western world bertween themselves. It is not fair putting them both into one pot. Unless we could say Portugal is not represented in the game and Spain is the closest. If no one from Spain or Portugal has any objection, we could do that.
I still have hopes that Portugal will be included, someday, therefore I vote nay. It's still your MOD though, so whatever you decide I'll accept.
 
Houman said:
@Frog
Sorry, yeah. Taking Italian Generals for Romans makes sense, since they also get as UU WW1 tanks from Italy (Fiat). Taking Heros from Austria-Hungry for Germany is fine. Neither Hungary nor Austria are presented in the game and Austria (sorry to Oesterreich) was once part of Germany. Hence that is ok.

But taking Portugese Heros for Spanish would be too much. Portugal and Spain were both at the same time two world powers that shared the western world bertween themselves. It is not fair putting them both into one pot. Unless we could say Portugal is not represented in the game and Spain is the closest. If no one from Spain or Portugal has any objection, we could do that.

Regards
Houmie

Houman,

Ok. It will be done like that. Austrian warlords for Germany, Italian for Roma. But not the Portuguese for Spain. Cool, there are many "good guys" in Austria and a little bit less in Italia.

I also hope that one day a Portuguese and Netherlands civs could be added... At different times, they were the world master, even if it was very short time (they had too big neighbors....)

The Frog.
 
@ THARN:

I'm not a modder, sorry... My programming level is absolutly non-existent. I also deeply hate that: my brain crash and a dirty balck smoke always gone from my ears when someone (like my two youngs brothers) tried to explain to me how to do....
I rather prefer writting, building, creating,.... That's why i try to help Houman and his followers to improve this Great Mod with my knowledge about military history, for exemple.

About catapult and treb, you are right. They were built most of the time near the besiedge castle, city,... Only the heavy cost and difficulty to built gunpowder artillery make these weapons a new branch of armed forces. The first real regiments were built nearly at the same time by France and Ottoman Empire. They allowed the victories of Castillon (France, 1453) and Constantinople (Ottoman, 1453).

About jungles, it was just my opinion. I just think it's strange to travel into jungle with wheeled vehicules. When i was still a military, i went to French Guyana for a training and i can REALLY tell you that jungles are not easy place to cross, to live,.... It's full of beasts, it's wet, it's dark, it's hot,... so HELL !!!

The Frog.
 
Hain the frog: About jungles, I to can atest to jungles. I did my jungle training in panama. We did a movement that was suppose to take 1/2 day. Wrong we ended up sleeping in the jungle. We were slowed by the jungle, then it got too dark to keep moving. Let alone navigate, then one of our team members got hurt. So we gave up for the night. So I agree jungle movement is slooooow! I think though for the purpose of game balance that restricting jungle access would not work.
 
Maybe just make the movement penalty more severe for horses/vehicles.

It would be nice to bring back alpine troops, which would be able to cross high mountains. Paratroopers would be great too. I loved in civ II just having my paras appear out of nowhere and attack.
 
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