bluepescadero
Chieftain
- Joined
- Aug 27, 2006
- Messages
- 26
purger30 said:I agree. Diplomatic model must be reworked.
I couldn't agree more. To be frank, the diplomacy model the guys from Firaxis have put together doesn't really meet the needs. I don't know if it is possible, but I have been thinking about a more dynamic diplomacy system. When the time for a peace treaty comes, you should be able to demand
a) certain resources
b) the delivery of certain units as reparations
c) the destruction of a certain class of units by the loser
d) demand that the loser stops to produce a certain unit for a certain amount of time or stops researching a certain technology
e) hands over research results
f) gives back a city captured from one of your allies
g) and so on
This is off the top of my head, but I would like to hear some opinions on this, please.
very good game and good idea. The biggest problem is like always the AI.
supply wagons (maybe with some changes).
. From that peace to WW I, the country, the people, the army, the navy,...everything and everybody in fact, was made to prepare the next war that would give back to us the two lost "states"
. Then, WW I came.... Probably the worst war ever made in our history. We lost 1.7 millions people on a pop of around 40 millions. It's awesome ! But we recovered the lost "states".
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