[MOD] Unique Unit Madness 1.04

Primax

CivPlayers Modder
Joined
Jul 31, 2006
Messages
73
Location
Australia
MOD:
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UU Madness 1.04 - Converted to Warlords by Primax
Creds to FP for the original UU Madness for Civ4

Unit Changes:
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Que’Cha – Requires Corn OR Wheat OR Rice, Stats/Cost Unchanged
Fast Worker – Requires Incense, Stats/Cost Unchanged (change to fur)
Praetorian – Requires Iron and Deer, Stats/Cost Unchanged
Cho-Ko-Nu- Requires Iron and Gems, Stats/Cost Unchanged
Conquistador – Requires Horses AND (Gold or silver) - no Iron, Stats/Cost Unchanged
Cossack – Requires Horses and Fur, Stats/Cost Unchanged
Immortal – Requires Horses and Pig, Stats/Cost Unchanged
Jaguar – Requires Stone, 5str, 2 movement, Ignores Terrain Cost, 25% City Attack Bonus,

Cost Unchanged
Keshik – Requires Horses and Sheep, 6str, 2 movement, Ignores Terrain Cost, NO First

Strike, 50% vs. Catapults, 25% vs. Melee, Stats/Cost Unchanged
Musketeer- Requires Dye, Stats/Cost Unchanged
Navy Seal – Requires Hit Music or Hit Drama or Hit Movies, Stats/Cost Unchanged
Panzer – Requires Oil and Bananas, Stats/Cost Unchanged
Phalanx – Requires IRON (not copper) and Gold, 5str, +50% vs Ranged, +100% vs Mounted

Costs Unchanged
Redcoat – Requires Sugar, Stats/Cost Unchanged
Samurai – Requires Iron and Wine, Stats/Cost Unchanged
Skirmisher – Requires Marble, Stats/Cost Unchanged
War Chariot – Requires Horses and Silver, Stats/Cost Unchanged
Gallic Warrior - Requires Sheep and Cow - added by primax - suggested by smat834
Numidian Calvalry - Requires hore and clam - added by Primax - suggested by smat834
Jannisarry - Requires Spice - added by Primax - suggested by smat834

Game Changes:
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Spawn Rate of Iron, Copper, Horses increased by approximately 75% (I think)

Download:
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http://forums.civfanatics.com/downloads.php?do=file&id=4799&act=down

Installation Instructions:
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Zip:

*Unzip this file to C:\Program Files\Firaxis Games\Sid Meier's Civilization

4\Warlords\Mods.
*Remember to change C:\Program Files.. to your install directory or drive if you installed to a different location.


Usage:
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*Simply goto Advanced/Load a Mod from main menu to load MOD.
 
And? What's the point of giving all the Unique Units some really werid resourse requiremens?

Maybe I should make a MOD where Mali Skirmishers require Polar Pears...
 
Samurai – Requires Iron and Wine, Stats/Cost Unchanged

So, Samurais can fight only when they are drunk :).
 
Unless they build a city on it.

And they'll have to wait until they research callender to even use the incense. Thus every other civ will have all manner of resources linked into their cities before India can even start linking their resources. This is just asking for the civ to lose almost every time.
 
LOL.



Primax, might I suggest adding some second UUs to the existing civs to make it more worthwhile? And taking the suggestions posted here by other members, especially regarding India.
 
Or simply use the resources to cut production time 50-75%, but allow them to be built even if you don't have them.
 
Panzer – Requires Oil and Bananas, Stats/Cost Unchanged
Phalanx – Requires IRON (not copper) and Gold, 5str, +50% vs Ranged, +100% vs Mounted

Banana-consuming Panzers! Yay! :bounce:
And these Phalanxes have gold shields or what?

I just don't get the point...
 
May I point to the fact that he called his mod 'Madness'. If he scrapped the odd requirements for building UUs, it would't be 'mad'. Hence there would be no point in creating the mod.

Maybe this mod forces you to apply some really ambitious strategies to get your UU into play. A treasure hunt so to speak. Some diplomatic tweaks to get the odd ressource. Gandhi'd give you anything for fur...

Sounds interesting, doesn't it?

I'm not gonna try...;)
 
lol good point about india.

As was pointed out I did not create this mod I simply converted it to warlords.
This is a mod with alot of history on the MP civ4players ladder and even tho I never liked it myself I converted it because believe it or not alot of people do :)
 
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