[MOD][WARLORDS] ViSa Modpack

nice one - I was pretty early in my game when I noticed the lack of the button so wouldn't be leaking yet.
 
Hi visa team, your job is really really fantastic. I wouldn't have played Civ 4 so long if you hadn't done your mod.

One thing i have noticed since the last release. Before this one I used to install Cultural Influences Mod over the installation of Visa mod and that worked fine for me. But with this last version it seems not to work anymore.

Could it be possible that you add this little to your Visa ?

Thanks

Calou
 
calou said:
Hi visa team, your job is really really fantastic. I wouldn't have played Civ 4 so long if you hadn't done your mod.

One thing i have noticed since the last release. Before this one I used to install Cultural Influences Mod over the installation of Visa mod and that worked fine for me. But with this last version it seems not to work anymore.

Could it be possible that you add this little to your Visa ?

Thanks

Calou

Good timing...we are discussing that and many other TheLopez mods right now and hope to see some out Friday.

Many, many things are coming but mrgenie is re-writing alot of code to make sure so many mods work together smoothly and efficiently.
 
Mod is running very smoothly now for me.
Since I can't post bug reports, here are a couple very minor things.

Sid's tips for the Arcane Longbowman is the TEST47 Queen of Aquilonia thing..

Since we now have a Scythian civilization you should probably remove Scythian from the list of Barbarian cities.... ;)

Alondin, Master of the Obvious

PS Hopefully you can get those spelling error fixes I posted on bug report into the next release.
Let me know if your server ate them or something.

Alondin
 
Is there documentation somewhere on those new cute little buttons
running along the bottom? Some of them I figured out, some I didn't...

Alondin
 
Alondin said:
Is there documentation somewhere on those new cute little buttons
running along the bottom? Some of them I figured out, some I didn't...

Alondin

Will add the info on this to the first post...grab it from original Plot List Enhancement Thread or Sevo.


zulu9812 said:
This release has a lot of artwork problems with the units.

Anything more specific because nobody else has reported anything with Units yet.
 
red sploges - which usually means a problem with the kfm animations - and pink bits - which usually mean texture issues - with (at least) Settler, Scout, Legionary. Sound issues with Scouts and Mounted units
 
Zulu, please post a screenshot, your claim is so rare, i have no idea what you're talking about...a screenshot might help finding the problem you are reporting here...
 
mrgenie said:
Zulu, please post a screenshot, your claim is so rare, i have no idea what you're talking about...a screenshot might help finding the problem you are reporting here...



There are lots more screenshots where that came from. Such errors occur with most of the units in this mod.
 
That looks like it's installed wrongly rather than missing textures. I've played right though to 2050 and seen no missing texture so far and I've defitely used the swordsmen. Did you install from scratch or install over the old version as it definitely seems to work better on a clean install.

BTW how does the MAD part of the mod work I had 3 ICBMs locked on my main enemy cathage and when war was declared they don't seem to have launched and i have no manual way of launching as far as I can see :(
 
Axil said:
That looks like it's installed wrongly rather than missing textures. I've played right though to 2050 and seen no missing texture so far and I've defitely used the swordsmen. Did you install from scratch or install over the old version as it definitely seems to work better on a clean install.

I deleted the previous Visa mod folder and cleaned out the cache before installing this version.
 
strategyonly said:
You have something wrong with that Fast version of the download, will not work at all.

I just downloaded it again off my site and using WinRAR extracted it with no problem.

I had to change the *.7z extension to *.zip to get it to work with my web hosts IIS so you can change it back to *.7z....but I didn't need to with WinRAR (used WinRAR as 7zip wasn't installed on second computer I used for test).

Anybody else have any issues with the install files?


zulu9812 said:
a different kind of graphical error


Wow, that is weird because I have done two clean installs and am currently looking at the PolyRiders with perfect graphics :(

The rest of the game seems fine so something is amiss in the graphics settings in Civ or Windows.


Axil said:
That looks like it's installed wrongly rather than missing textures. I've played right though to 2050 and seen no missing texture so far and I've defitely used the swordsmen. Did you install from scratch or install over the old version as it definitely seems to work better on a clean install.

BTW how does the MAD part of the mod work I had 3 ICBMs locked on my main enemy cathage and when war was declared they don't seem to have launched and i have no manual way of launching as far as I can see :(

I haven't gotten the MAD to work either...and just haven't gotten it up on the priority list :)


darkedone02 said:
this is nice, new movies and units, upgrades, and other things which make this game much more fun, this is a good mod. Keep up the good work.

Glad you like it...this is all possible with the testing, reports, and suggestions from all the players.
 
Kinda nubish question but what tiny icons mean? The ones with the flag and what seems like a formations?
 
HerrBazooka said:
Kinda nubish question but what tiny icons mean? The ones with the flag and what seems like a formations?

Not a n00b question at all....I didn't know them all myself until I just updated the 2nd post in this thread with the info from 12monkeys. So check out the info I just updated for the details :)
 
TAfirehawk said:
Not a n00b question at all....I didn't know them all myself until I just updated the 2nd post in this thread with the info from 12monkeys. So check out the info I just updated for the details :)
:scan: Gotcha. Thanks mate.:thumbsup:
 
zulu9812 said:


There are lots more screenshots where that came from. Such errors occur with most of the units in this mod.

While I am not getting problems with the units you have shown, I did just see the Deer Rider displaying the person in pink...so something is wrong but not consistent from player to player.
 
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