[MOD][WARLORDS] ViSa Modpack

Afraid that fix doesn't work for everyone as I have
2 gig mem
I do have a page file - 20 Gb on a fast raid 0
and still occasionally get the error though it's rare so maybe it will help help people who get that error a lot.
 
I had no problem so far except one little big problem, but I don't know if it's an Visa mod issue or if i'm totally dull (because i don't play vanilla for so long).

I had Uranium in my borders and I build a mine to use it, but I never could because the ressource never appear in the city screen. Thus i couldn't build units that required Uranium, which is pretty hard when you are fighting a civ which can. :lol:
 
Hey guys, is there a way to change the minimum city distance back from 3 to 2 squares? If so, could you please tell me how? I'm really not too fond of that feature. Makes one waste a lot of map space especially when playing on archipelago style maps.
 
Axil said:
Afraid that fix doesn't work for everyone as I have
2 gig mem
I do have a page file - 20 Gb on a fast raid 0
and still occasionally get the error though it's rare so maybe it will help help people who get that error a lot.

Well we don't like ANY errors, especially any CTD's...but I couldn't repeat civ4ludo's memory problem either with his savegame.

Everybody needs to keep us posted on these things because it is happening to more than one player.
 
Fabrysse - rename the file and remove the .zip - the file is actually a self extracting 7zip format file and should be an .exe. TAfirehawk had to put on the zip extension in able to upload it to his server.
 
Axil,

Not sure about the RapidShare Server...but that is correct for my website file of the VANILLA, not ViSa. I did make the ViSa files .zip instead of .7z but that shouldn't matter...at least WinRAR didn't care.



Fabrysse,

I would suggest downloading from my website TAfirehawk.com :)
 
zulu9812 said:
I am also getting a memory allocation failure, with 2GB of hardware RAM

This is obviously becoming too common for my comfort...can everybody please post savegames before crash to this thread or email to me at adam@tafirehawk.com thanks.
 
TAfirehawk it seems to be totally random as I can just reload my game post crash and it behaves perfectly normal - BTW any plans in the near future to have a look at the smartmap visa code - just had another funny game where researching railroad was a bit pointless as there was no coal available anywhere on the map plus only 3 uranium 1 totally unusable 2 aluminium and a grand total of 2 oil both at the northpole so i wasn't able to build tanks etc until I finally reached them after I had already got fusion ( never got the aluminium as both were miles away).
 
I've had no problems and I'm running a 3 to 4 year old HP 514N 1.9GB Process, 765MB RAM, and a GeForce 7500 128MB video card. With PakBuild it loads in about 2-3 mins. I'm playing a large map with 18 CIVs (well 13 Civs now :) ), and the game actually runs faster then the unmodded warlords did. Great job!!! I'm up to 1785 on ver 1.20b and the only thing I've seen wrong is the Shylon is pink when not in use & Fort Knox wonder screen comes up blue
 
Axil said:
TAfirehawk it seems to be totally random as I can just reload my game post crash and it behaves perfectly normal - BTW any plans in the near future to have a look at the smartmap visa code - just had another funny game where researching railroad was a bit pointless as there was no coal available anywhere on the map plus only 3 uranium 1 totally unusable 2 aluminium and a grand total of 2 oil both at the northpole so i wasn't able to build tanks etc until I finally reached them after I had already got fusion ( never got the aluminium as both were miles away).

Actually I am getting beat up without resources NOT using the SmartMap :(

Personally I don't care for SmartMap as mrgenie works on that....we are REAL busy adding content this week and next so I doubt we get to it, but maybe.


maxbjr said:
I've had no problems and I'm running a 3 to 4 year old HP 514N 1.9GB Process, 765MB RAM, and a GeForce 7500 128MB video card. With PakBuild it loads in about 2-3 mins. I'm playing a large map with 18 CIVs (well 13 Civs now :) ), and the game actually runs faster then the unmodded warlords did. Great job!!! I'm up to 1785 on ver 1.20b and the only thing I've seen wrong is the Shylon is pink when not in use & Fort Knox wonder screen comes up blue

Glad it is going well...and we still have a few Wonders missing, I hadn't got that on the list so thanks for the report :)
 
I get a weird noise in the later part of the game when a great person build a wonder what could be causing that
 
Donkey Puncher said:
I get a weird noise in the later part of the game when a great person build a wonder what could be causing that

I just started getting that in my current game...wow is it annoying.

We will try to get that fixed for this week's patch.
 
cool awsome mod by the way
 
So I get a winzip file that has no data in it when downloading from your site TAfirehawk.. Which site do i download from please
 
TAfirehawk, please make sure that this mod will be able to be played with ATI cards too, will you PLEEEEEEAAAAZZZZ!!!!
 
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