[MOD][WARLORDS] ViSa Modpack

mrgenie said:
I just started to debug your savegame...so i hope it won't take too long :)

Thanks, you are a very busy man!

Just for the info, i've started another custom game, change only my civ, now i choose the romans.

Same problem, now at the end of turn 149.

Tell me if you need the savegame.
 
I just wanted to let you know that the following happened to me:

I had been running VISA 1.50 without any problems.

When I saw that VISA 2.00 was ready I installed the Warlords 2.08 patch and Warlords ran fine.

I then instaled VISA 2.00 using your .exe installer version.

Then I started Warlords and loaded your mod but I got the windows error message that a problem was encountered and Warlords was closing.

Then I ran the installer again and it seemed to be going thru a routine of checking the installation and told me all was repaired.

I again started Warlords but upon trying to load VISA I got the same error as before.

Any ideas about what to try next?

Your help will be greatly appreciated as I really like this mod.
 
mrgenie said:
your computer is a wonder that it already runs this modpack without the installer...

windows was made for the ease of customers, they dont need to take care of things(copy manually as you do) but instead, windows registry takes over the convenience of settings/properties/installations and make sure you got it all removed properly once not needed anymore.
That is 1 reason to use an installer like all software companies in the world do, and we as modpack makers want to give our players this also, because of the problems people had with installing without using an installer.As you obviously proven to have yourself the righteousness of this(We expect problem reports with the installer because this is a new area for us, but not problems because people refuse to install ViSa like all other million software in the world)

If you check the codes of the program, you can see why you should use an installer, im not here to teach basic c++, windows registry, python, xml, so i won't give a full tutorial what todo without installer.

That's why you get it as executable, to execute, not to unzip by using rar! The extension normally holds the valuable information about how to use the file!

If you unrar you windows, and just copy the windows CD to your HDD, like most other programs, you'll hit the limits of what your brain can handle, that's why hundreds of programmers did the job for you on MS windows...if you dont like that, I suggest stop using windows and move to Linux.

Alternative: I suggest you learn c++ and python and change then everything for your personal needs so you dont need the registry, or you play another mod, plenty out there without installer, or not using registry keys.

The installer is for people who have no problems by using standard windows installer software, have a registry, have programs like civilization set keys in the registry, etc...

If you are against it, please install linux, and don't touch windows...since it's based on the registry...dont install software under windows, since everyone uses regkeys...just wait till civ gets released for linux :)

simplier, just trust the installer!!!! we won't install spyware, malkeys to your registry, change your Iexplorer homepage, or whatever, there are several keys added to your registry to ensure unstallation of the patch is done properly so our patch won't conflict other Modpacks when people wanna try something different...that's the main reason, you install, use, if not needed, uninstall..plain simple how windows registry works..while installed, you can use the software, while uninstalled, not...


Well I'm not really a "Linux Geek" type of guy :) But I have had a pc since the days of the 8080 and the 6502. (Yep I'm and old fogey.) Stopped programming about 10 years ago but just for the fun of it I Installed python, an xml editor and codeblocks. Managed to compile a "CvGameCoreDLL.dll" that runs ok.

I once had an installer ( the "Myth" collection I believe ) that uninstalled most of my hardisk when I uninstalled it. Once bitten, twice shy. ;)

Anyway your installer seems fine as the mod now seems to work as intended.
Keep up the good work.

Elrikk


PS I'm still going to uninstall it by hand however. ;)
 
thanx to all for the warm welcomes :)

V. Soma said:
Hi, Dawe!

Great post for the team, I believe! :)

How many games have you played? On what level? Map?

all that came from my first game played with the ViSa mod.
  • Custom Game
  • Random Leader (Bismark, Ger Civ) - Warlord Lvl
  • Standard Pangea Map
  • temperate, low sea lvl
  • Epic speed (FX-Endurance)
  • conquest & diplo victories only
  • raging barbs

i purposefully stretched out the game (~1200 turns) so i could get a feel for combat with the modern units. had to seriously readjust my strategies due to ranged/lethal bombardment ( i never understood why that took that out, kudos to Dale & Co.)

all-in-all, combat seemed fairly balanced. no one unit seemed to dominate too much. definately had to use a combined arms approach & patience to take well defended cities without losing too many units.

alternately, if you don't mind massive casualties & aren't worried about keeping promoted units, hitting a city with a large stack (3-4 x # of defenders) of disposable units (preferably lt apaches for the collateral dmg) after aerial bombardment to remove city def %, also seemed to work.

this seems to follow the traditional maxim of needing 4 to 1 odds for frontal assaults.

keldath said:
hey guys,
dawe1313

thanks for the massive report -
i will change the stuff according to your suggestions,

the missioneris -itss fix so it can be carried with every chinook.

the m.l.r.s unit, its a special one because,
my intention was to make a unit, that will be able to load missiles, and act like a transport/missile attack unit - so that the mlrs alone with out missiles - cannot attack - like a missile barrage system with need of ammo - missiles.

also - i never heard any feedback on my endeverer unit :)
do you guys like its function?

i totally understand the intended function of the MLRS (can only defend, the cargo missiles do the attacking), but like i said, since it is upgraded/replaced by modern armor, i didn't get a chance to play with it to see how effective/practical it was. need to remove the upgrade. this is a good example of a new type of unit.

Endevourer - with the exception of not being able to carry missionaries, quite a useful unit. with a commando and/or mobility promotions, it beats the various chinooks hands down.

just to clarify my personal opinions:
  • flavor units are nice, variety (diff names and graphics), but basically the same unit for every civ.
  • Unique units are great, encourages playing different civs
  • new unit types (re:MLRS, Endevourer, APCs, Chinooks), also good
  • minor tweaked variations (re:wolverine, type 99, modern armor) of the same unit available to all = clutter
again, my personal opinions. not intended to criticize (well, maybe a little ;) )

well, off to d/l ViSa 2.0. got WL-2.0.8 last night while sleeping. amazingly enough, got it all on the first try (ahhh, the joys of dial up...)
 
lchall said:
I just wanted to let you know that the following happened to me:

I had been running VISA 1.50 without any problems.

When I saw that VISA 2.00 was ready I installed the Warlords 2.08 patch and Warlords ran fine.

I then instaled VISA 2.00 using your .exe installer version.

Then I started Warlords and loaded your mod but I got the windows error message that a problem was encountered and Warlords was closing.

Then I ran the installer again and it seemed to be going thru a routine of checking the installation and told me all was repaired.

I again started Warlords but upon trying to load VISA I got the same error as before.

Any ideas about what to try next?

Your help will be greatly appreciated as I really like this mod.

Strange....I haven't seen the Installer repair before....if you try to install over a copy already on your computer, it will just exit until you uninstall from the Add/Remove Programs in the Control Panel.

All I can say is remove from the Control Panel and reinstall the Installer...if that doesn't work, remove from Control Panel and manually delete VISA, then reinstall from v1.2 or get the full v2.0 from the ViSa Website if you choose.
 
HellBoyz77 said:
Thanks, you are a very busy man!

Just for the info, i've started another custom game, change only my civ, now i choose the romans.

Same problem, now at the end of turn 149.

Tell me if you need the savegame.

yup, send the savegame to mrgenie@gmx.de im busy debugging your savegame...able to pass your CTD turn already! :) but to be able to narrow this thing down, a 2nd savegame might come in handy
 
I had never used the installer before but apparently it now knows if 2.00 has been installed and provides buttons to either Customize, Repair, or Uninstall.
Once I thought about it still not working, I came to pretty much the same conclusion as you so I uninstalled VISA 2.00, reinstalled 1.20 and ran the patch against that version. I'm glad to report that this worked, and the VISA 2.00 mod loaded in Warlords. I wonder why the installer didn't work on my 1.50 version though. Oh well, I guess it really doesn't matter now other than for curiosity sake. I'm just glad the mod is now working.
 
Still we don't like any problems anywhere in the ViSa process....

Glad it is working for you now :)
 
lchall said:
I had never used the installer before but apparently it now knows if 2.00 has been installed and provides buttons to either Customize, Repair, or Uninstall.
Once I thought about it still not working, I came to pretty much the same conclusion as you so I uninstalled VISA 2.00, reinstalled 1.20 and ran the patch against that version. I'm glad to report that this worked, and the VISA 2.00 mod loaded in Warlords. I wonder why the installer didn't work on my 1.50 version though. Oh well, I guess it really doesn't matter now other than for curiosity sake. I'm just glad the mod is now working.

gives me a clue about what might causing this...im using the same installer version for the 1.50...that might conflict with regkeys....will check it later once i tracked down the CTD as reported...btw, is this only 1 man reporting or do others have this issue also?
 
low said:
Nope. I also had the same exact problem as lchall.

mrgenie was referring to the CTD I believe....

But did you get it fixed? We still aren't sure what is causing the Installer issues....as they have all been cleared up with reinstalls.
 
im going to sleep...so far i figured out 1 of tymoshenkos archers of lviv in HellBoyz77 svaegame had 4experience points, this one got the CTD, set it back to 3XP and no CTD...i have no idea why this unit got 4XP though, since as far i could track it, it wasn't an XP granted by a barbarian...but i can't see the whole history...

HellBoyz77 , i assume you didnt manually give some units extra XP?
my best guess is, some random XP routine is causing this...although, no building has been build by tymoshenko causing random XP grants..

but will look further tomorrow..too tired now :) 4.00am already...

will find this nasty bug one way or the other :)
 
TAfirehawk said:
mrgenie was referring to the CTD I believe....

But did you get it fixed? We still aren't sure what is causing the Installer issues....as they have all been cleared up with reinstalls.

Right. When installing the 2.0 patch over 1.5 I would get a CTD and the MS error when trying to start the game.

I haven't done anything since. I figured it was my fault and went ahead and did a fresh reinstall. I'll try it again and get back to you.
 
low said:
Right. When installing the 2.0 patch over 1.5 I would get a CTD and the MS error when trying to start the game.

I haven't done anything since. I figured it was my fault and went ahead and did a fresh reinstall. I'll try it again and get back to you.

OK, I will wipe my ViSa out and install like you did to double check too.
 
Well I installed full v1.20 then 1.3 patch, 1.4 patch, 1.5 patch and then the v2.0 installer.....all with no problems.

Still no idea why it crashes for some of you :(

I even double checked that I started without the regkeys....
 
lchall said:
I just wanted to let you know that the following happened to me:

I had been running VISA 1.50 without any problems.

When I saw that VISA 2.00 was ready I installed the Warlords 2.08 patch and Warlords ran fine.

I then instaled VISA 2.00 using your .exe installer version.

Then I started Warlords and loaded your mod but I got the windows error message that a problem was encountered and Warlords was closing.

Then I ran the installer again and it seemed to be going thru a routine of checking the installation and told me all was repaired.

I again started Warlords but upon trying to load VISA I got the same error as before.

Any ideas about what to try next?

Your help will be greatly appreciated as I really like this mod.

Same issue here.
 
Well, this is very odd. I just did a fresh reinstall, with 1.20 and then the 2.0 patch and it's working perfect. I'm happy it works now, but, why not the first time? :confused:

Either way, it's working and that's all that matters. Off to play. :D
 
Obviously something weird is going on with the Installer....but no clue what it could be....

Maybe everybody should just wipe out ViSa and download the full v2.00 Installer....
 
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