[MOD][WARLORDS] ViSa Modpack

Hi,

I think there is not enough of sulphur in game. What should I modify (what file and what line) to make more sulphur?
 
Would it be possible to implement other graphics for terrain, like in Total Realism? Compared to that, original CIV4 graphics looks so bleached...
Is it possible to use files from TR, and btw. in what format is stored graphics? XML?

Hailas
 
TR uses the Blue Marble Graphic, which you can easily install for all playing (including even HOF).

Honestly, who doesn't get sick of the vanilla graphics?
 
This is kinda weird bit i just reinstalled civ 4 and reinstalled mod and it worked great before but now i can't raze cities, i have the box not checked in menu. I have no idea what im doing wrong and suggestions, is it a bug or something im doing. thanks
 
One question towards the mod designers:

I'm currently planning to make Genghis Kais Giant Earth Map (the 2.2 version as it is the "perfect" one) playable for the next ViSa release. To do so I have to add all resources found in the next ViSa release. Which additional (on top of the vanilla and current 15 ViSa) resources will show up?

Varech?
Methan?
Tea?
Any more?

While I doubt that many will be able to play the whole map, even given the MAF workaround, I intend to use that map as master mp for several regional maps (its easier to out a region from an existing large map, then to redo resource placement for overlapping areas).

Till now I'm planning to release the following maps for ViSA:

Giant Earth (the mastermap) 210x90 = 18.900 plots
Old World 120x90 = 10.800 plots
New World 90x90 = 8.100 plots
North-America, South-America, Africa, Europe, Asia
probably several smaller regional maps (Mediterranean, Carribean, Australia ...)
 
Thx for the quick answer. So all together its vanilla resources plus 19, right?

Ancient Temple
Barley
Coffee
Coral
Cotton
Fossils
Hemp
Lemon
Lost Civilization
Methan
Natural Gas
Olives
Pearls
Potatoes
Rubber
Salt
Sulphur
Tobacco
Varech

Now, that will be some research work ^^.
 
One question towards the mod designers:

I'm currently planning to make Genghis Kais Giant Earth Map (the 2.2 version as it is the "perfect" one) playable for the next ViSa release. To do so I have to add all resources found in the next ViSa release. Which additional (on top of the vanilla and current 15 ViSa) resources will show up?

Giant Earth (the mastermap) 210x90 = 18.900 plots
Old World 120x90 = 10.800 plots
New World 90x90 = 8.100 plots
North-America, South-America, Africa, Europe, Asia
probably several smaller regional maps (Mediterranean, Carribean, Australia ...)

Outstanding thats going to be soem nice maps for visa thou the big map will be difficult for those with lesser comps to play not impossible...
 
Yeah, the pure size of the map is surely a difficulty, even while only placing ressources. At the moment I'm reconsidering to use the 3.1 version of Genghis Kais map. While its not as "perfect" as the 2.2 version, its significantly smaller (16.000 plots instead of 18.900) and base any maps on this master map.
 
Oh, another question. Would it be possible to get a copy of the resource xml file? I've already downloaded the 24 civ dll, and once I include that xml file, I can comfortably use the worldbuilder to place resources.

I can make an own resource file, but a) would this need time I'd like to use for resource research and b) might this introduce errors. ^^
 
Bastian, we have 64 or 65 resources in total..for maps for visa 3 we add a special section in both the bug tracker for visa 3 as well as the main webpage for visa 3...we will link all links on our webpage THROUGH the civfanatics site, so you can set a counter here to catch all downloads and keep track on how many people DL'ed your map..
anyway, please contact me fot this..
 
OK, while working through the resources I found a potential translation problem.

While varech is perfectly ok, it only makes sense if you are francophone. ^^ Maybe use:

english: tang or seaweed
german: Tang oder Seetang
french: varech
italian: alga

This way its understandable to others as well.
 
This is kinda weird bit i just reinstalled civ 4 and reinstalled mod and it worked great before but now i can't raze cities, i have the box not checked in menu. I have no idea what im doing wrong and suggestions, is it a bug or something im doing. thanks
 
OK, while working through the resources I found a potential translation problem.

While varech is perfectly ok, it only makes sense if you are francophone. ^^ Maybe use:

english: tang or seaweed
german: Tang oder Seetang
french: varech
italian: alga

This way its understandable to others as well.

Actually we are calling it kelp in game. Hope that helps i am also looking forward to a giant earth map.
 
OK, while working through the resources I found a potential translation problem.

While varech is perfectly ok, it only makes sense if you are francophone. ^^ Maybe use:

english: tang or seaweed
german: Tang oder Seetang
french: varech
italian: alga

This way its understandable to others as well.
Hmm i am French Canadian and it is not even Varech, it is Algues (wich is a sea plant)... In my opinion, it's ok as Varech... doesn't really matter in the game.
 
Again, I have NEVER scanned through the mod forum. I always look and talk in here when I want to say something or ask a question.
 
Again, I have NEVER scanned through the mod forum. I always look and talk in here when I want to say something or ask a question.

And I have only linked to your specific dev forum a zillion times....so if anybody actually READS they will see the link. And how hard is one click? I mean there is no searching for anything, just follow directions....

Or better yet....LOOK IN MY SIG....

But in the end doesn't matter, ViSa Expansion Pack v3 will have a new thread in a few days :)
 
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