[MOD][WARLORDS] ViSa Modpack

Hey, i'm new to all this, but I'd like to start off by thanking everyone involved in creating this amazing and fantastic mod, I was surprised to see my nation (Pakistan) in the mod aswell, which was 1 of the so many reasons to immediately download this mod and play it. ;)
I've ran into some trouble in the ancient era, it's my 1st game with this mod, and it has happened like 4 times already.
If I click the "End Turn" button, the cursor changes and shows an animated brown circle or whatsoever right, which means that it's loading the next turn.
But when that happens, my game freezes, screen turns black ( sometimes it doesn't) and I see the WinXP error message saying that there has been an error etc, I get the option to either send this report to microsoft or not send it etc.
It has happened alot now, and it is very annoying, the game crashes and it boots me back to the desktop leaving me behind with a WinXP error report message.
I'm playing a huge terra map with 14 civs, and so far in the ancient era.
My PC should be able to run it, I have 1 GHZ of RAM, an excellent Graphics card and an overall good computer.

Please reply back to me a.s.a.p., I'd love to continue playing without all the trouble!
Once again, great job on the mod guys, I love it, and I hope anyone here can help me with this error!:)
 
Just buy another gig and this shouldn't be an issue. If it persists it may be that you installed the mod incorrectly or other technical issues within your computer. I would guess that it is most likely the installation of the mod itself or the RAM.

PS: Buy Another gig anyway as it is just amazing how great you can play games with it. I have played maps so huge using Atlas Map Generator you need more than 1 gig to run them. And with 2 gigs it runs very smoothly and makes for fantasic gameplay.
 
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* Check the address for typing errors such as
ww.example.com instead of
www.example.com

* If you are unable to load any pages, check your computer's network
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that Firefox is permitted to access the Web.

Not sure what you are talking about....page works fine.:confused:


On Internet Explorer, using the link you just gave says:

"No main page yet, so head on over to the wiki.

http://civ4wiki.com/wiki/index.php/Main_Page "


So use that link which works just fine.

Same here, page works fine from my link....:crazyeye:


Just buy another gig and this shouldn't be an issue. If it persists it may be that you installed the mod incorrectly or other technical issues within your computer. I would guess that it is most likely the installation of the mod itself or the RAM.

PS: Buy Another gig anyway as it is just amazing how great you can play games with it. I have played maps so huge using Atlas Map Generator you need more than 1 gig to run them. And with 2 gigs it runs very smoothly and makes for fantasic gameplay.

More RAM will do nothing to help a crash in the Ancient Era....I play ViSa on 512MB of RAM....


AureliusPK,

hi, welcome to visa mod

plz go to this thread:

http://forums.civfanatics.com/forumdisplay.php?f=230

try and play a large map - not huge - this is the cause for your crash,
theres soon gonna be a aversion with a fix for this problem.

enjoy

V3 fixes the MAF, not this....and even LARGE is too big for some PC's and the MAF. Thankfully we have been given the MAF work-around....not even Firaxis has this :eek:
 
I have found out my problem, I installed ViSa 2.00 first, and after that, I thought that I had installed patch 2.10, but it didn't, I thought it was an auto .exe installer, but it had to extract the 2.10 files.
I accidently extracted those files into a wrong directory, so I was basically playing with 2.00 when I kept getting all those crashes.
I extracted the 2.10 patch files into the right directory this time (I should read your tutorials much better Tafirehawk, lol.)
And now it's working, thank god, and thanks everyone for replying and helping me out, I appreciate it! :)

Damned, is it me, or are almost all of the civs in my current game converted to Judaism lol?
Damn Americans, they invaded me because I kept rejecting an open borders treaty I guess lol, but no worries, I got loads of troops going straight to Washington his main city, while he just keeps trying to conquer one of my heavily defended city's. :)
Love this mod guys, keep up the excellent work. :)
 
V3 fixes the MAF, not this....and even LARGE is too big for some PC's and the MAF. Thankfully we have been given the MAF work-around....not even Firaxis has this :eek:

This is great news. :goodjob: :goodjob:

By the way, will you be letting other mod makers such as Houman (TR), know how to combat this problem?
 
This is great news. :goodjob: :goodjob:

By the way, will you be letting other mod makers such as Houman (TR), know how to combat this problem?

Well it came from outside the ViSa Team, and we agreed not to release the code until he was done with it....we have seen an occasional MAF but reloading is fine so it isn't perfect and he wishes to get it right before publishing it.
 
@bigbill2006 -- It isn't a new patch bill -- It's a complete new version -- and will be well worth the wait. The guys are working on it as hard and fast as they can - Beta testing is going on right now - be patient.
 
Yeah it is certainly not a patch....it will still be ViSa but adding the Genetic Era Mod and BetterAI Mod along with about a dozen more smaller mods, well it is quite different and HUGE!!!!
 
TAfirehawk i have some questions about Better AI and your mod.
Considering that your mod goes a lot a lot a lot .... a lot beyond the content which is available in Warlords and Better AI is programmed to do its job on Warlords, will Better AI give a huge boost to your mod?Also with Better AI is AI really able to take advantage of all the new stuff?You and other developers have made modifications to Better AI to make it more fit for your mod?
Good Luck for your 3.0Version ;)
 
I am having a lot of trouble with my siege weapons being able to bombard. It's not showing up as an option for any of my siege units. The instructions I found on the forum are too vague for me. Here's what they are:

Enabling DCM Ranged Bombardment AFTER starting a game is possible thanks to the directions of chipper_30:
1) Go in WorldBuilder
2) Save it
3) Edit it with a text editor and add Option=GAMEOPTION_DCM_BOMBARD in the options
4) Reload it and continue your game


Can anyone elaborate on this for me? I've tried copying and pasting the step 3 instructions a few different places in the world builder file (opening it with Notebook) and then reloading it, but it still doesn't give my units the ability to bombard. I don't see an "options" section. Help please!!!!!!!!
 
TAfirehawk i have some questions about Better AI and your mod.
Considering that your mod goes a lot a lot a lot .... a lot beyond the content which is available in Warlords and Better AI is programmed to do its job on Warlords, will Better AI give a huge boost to your mod?Also with Better AI is AI really able to take advantage of all the new stuff?You and other developers have made modifications to Better AI to make it more fit for your mod?
Good Luck for your 3.0Version ;)

We are working on programming our own AI functions to take advantage of the mods we add...in fact most of the mods you play on all of CivFanatics do not program the AI fully. The task is gigantic and won't be complete in V3 but we are adding things that the original mod makers didn't even do...all of this is without consideration of the BetterAI.

So in reality your question is valid for all mods even without the BetterAI....


I am having a lot of trouble with my siege weapons being able to bombard. It's not showing up as an option for any of my siege units. The instructions I found on the forum are too vague for me. Here's what they are:

Enabling DCM Ranged Bombardment AFTER starting a game is possible thanks to the directions of chipper_30:
1) Go in WorldBuilder
2) Save it
3) Edit it with a text editor and add Option=GAMEOPTION_DCM_BOMBARD in the options
4) Reload it and continue your game


Can anyone elaborate on this for me? I've tried copying and pasting the step 3 instructions a few different places in the world builder file (opening it with Notebook) and then reloading it, but it still doesn't give my units the ability to bombard. I don't see an "options" section. Help please!!!!!!!!

Start a new game and choose Bombardment properly in the Custom Game screen as all other options are chosen.
 
We are working on programming our own AI functions to take advantage of the mods we add...in fact most of the mods you play on all of CivFanatics do not program the AI fully. The task is gigantic and won't be complete in V3 but we are adding things that the original mod makers didn't even do...all of this is without consideration of the BetterAI.

So in reality your question is valid for all mods even without the BetterAI....




Start a new game and choose Bombardment properly in the Custom Game screen as all other options are chosen.

Thanks for taking the time to reply to my question!

So you don't think it's gonna be possible for me to salvage the game I have already started if I want to be able to bombard?
 
I am having a lot of trouble with my siege weapons being able to bombard. It's not showing up as an option for any of my siege units. The instructions I found on the forum are too vague for me. Here's what they are:

Enabling DCM Ranged Bombardment AFTER starting a game is possible thanks to the directions of chipper_30:
1) Go in WorldBuilder
2) Save it
3) Edit it with a text editor and add Option=GAMEOPTION_DCM_BOMBARD in the options
4) Reload it and continue your game


Can anyone elaborate on this for me? I've tried copying and pasting the step 3 instructions a few different places in the world builder file (opening it with Notebook) and then reloading it, but it still doesn't give my units the ability to bombard. I don't see an "options" section. Help please!!!!!!!!

After you select Single Player - go to the Custom Game screen - scroll to the bottom of that screen and in the lower right you will find all the DCM commands - enable them prior to starting your new game and ranged bombardment will be available. :)
 
Thats good. The stupid MAF problem pretty much caused me to stop playing Civ. I'm anxious to start playing again at some point. I was just looking back into the issue lately and I was thinking of playing the pre-Warlords versions of some of my favourite mods but if version 3 of Visa is coming out soon and its supposed to help the MAF problem, I'll wait for it.
 
Thats good. The stupid MAF problem pretty much caused me to stop playing Civ. I'm anxious to start playing again at some point. I was just looking back into the issue lately and I was thinking of playing the pre-Warlords versions of some of my favourite mods but if version 3 of Visa is coming out soon and its supposed to help the MAF problem, I'll wait for it.

We have been fortunate enough to have Nev's work included in ViSa v3.0 that is a great workaround for the MAF.

And yes, ViSa v3.0 is VERY close to release....still shooting for end of March. :D
 
The MAF you should know, is caused by several reasons.
1) the Savegame method itself, this one is fixed by NEV
2) your physical memory. you can't play large/huge maps for some reason on a 1.5GB RAM machine..although it doesnt eat up your whole memory when you look into windows task manager, it is still the cause..we have just been implementing a new method to reduce Memory comsumption by Civ this weekend, and only put 2 datasets into it(out of the 1000 that exist in civ) but we took the 2 of which we expect they have some noticably effect..and after a few autoruns i can say it lowers memory comsumption and postpones the MAF from happening on huge maps by 50turns..this is not a fir for the memory issue of course, and you can't play on 512MB RAM anyway, no matter what you do, but to play huge on a 1.5GB we might get enough stuff into our new memory class..


the other work around, install 4GB to your system..the Savegame Method MAF is 100% fixed, all that is left is the way firaxis handles the memory "pretty bad they do actually"..we might not have fixed this completely upon release..because right MAF development is put back to 3rd or even 4th degree priority..but like i said, 4GB will do :)
 
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