[MOD][WARLORDS] ViSa Modpack

How do you get the minimal city screen? CTRL+I works for the main screen, but can't get the "see the full screen" mode from the city screen and hence get to easily work those 3 square away blocks. I can select them so the 3 range mod is working, but having the "fat finger" mouse that I do, half the time I click too close to the edge of the city inner screen and get dumped back out of the city view.
 
And my little Battering Ram doesn't have the Bombard button, so maybe the same problems as mentioned above by Axil. I downloaded the 1.5 patch and applied to my working 1.4 version.
 
johnjohn said:
How do you get the minimal city screen? CTRL+I works for the main screen, but can't get the "see the full screen" mode from the city screen and hence get to easily work those 3 square away blocks. I can select them so the 3 range mod is working, but having the "fat finger" mouse that I do, half the time I click too close to the edge of the city inner screen and get dumped back out of the city view.

Not sure what you mean by 'minimal city screen'? We enlarged the city zoom view by 15% so all the 3 radius squares are accessible and the 2 radius game looks reasonable too.

On the bombardment thing, not sure what the problem is but it is working fine on every conceivable correct install I try...seady had to select-unselect-select on the 3 radius option to get it working so maybe there is an initialization problem, but those buttons have been working fine.
 
What do people think of static leaderheads? I'd rather a static one than a scary animated one (I'm not fond of the Queen Zenobia one).

Spoiler :
lhstatic_tik.jpg
 
I like the idea for the option to have static leaderheads. About half of them are the crappy video card "ghosts" for me anyway.
 
TAfirehawk: "Not sure what you mean by 'minimal city screen'? We enlarged the city zoom view by 15% so all the 3 radius squares are accessible and the 2 radius game looks reasonable too."

Is this what the 3 radius city screen should look like? Hard to select the bottom 3 blocks without hitting <ESC> occasionally.

 
Static leader heads - not for me - I didn't play Atilla in my games because I felt the static just broke the immersion.
It's seems the bombard problem appears to be either a fluke or some weird start up problem - My current game is fine with catapults - reinstalled 1.2 followed by each patch in turn
 
I think that the bombard problem is simply because there is this last new option about city radius on the starting game menu. In my case, Civ must have remembered that the last 3 options were checked, and now with the last "City Radius", the 2nd combat option (bombard) wasn't checked anymore by default. You just need to be careful and check your options on starting a new game the 1st time.

Fantastic mod btw, I've just started a new OCC, with this new city radius, it makes it an amazingly different and interesting game.:goodjob:
 
One slight thing that may want to be considered in a future update - in my game I can build Mk 1 Tanks before I have developed chemistry and rifling which seems strange having them before cannon and grenadiers and riflemen.
 
It's interesting to see how different the 3 square radius makes; i find it hard to judge visually where to put my next city although i expect i'll get the hang of it. Workers are more vulnerable and it's harder to shuttle units about to protect cities. Islands and workers are even more of a pain, and it's harder to make a city completely free from ocean squares unless you make every city coastal. Since you can't build the ordinary lighthouse etc without making the city coastal, ocean squares are a nuisance (poor resource value). It's also harder to avoid ice although when the genetic mod gets added that might not be a problem as i believe you might be able to get rid of it.

However, it is a lot of fun having gigantic cities. I'm just using a standard size map and i suspect it's better on a huge map.
 
johnjohn said:
TAfirehawk: "Not sure what you mean by 'minimal city screen'? We enlarged the city zoom view by 15% so all the 3 radius squares are accessible and the 2 radius game looks reasonable too."

Is this what the 3 radius city screen should look like? Hard to select the bottom 3 blocks without hitting <ESC> occasionally.


That is a bit smaller...we all run higher than 1024x768 resolution...we can tweak it up a bit.
 
im not sure who wants static pictures anno 2006, but, it's initialized through xml...making XML settings optional is possible, though i never thought about this, i have an idea how to make the SDK to initialize either Static or Dynamic...but frankly, i don't wanna spend time on that, because we live in 2006, dynamic pics are why Civ4 was developed, Civ3 does still pretty well on Static pics, and the DyP mod makes Civ3 pretty interesting :)
so, those who want to play with static pics, i recommend to play Civ3, has better AI warplay then Civ4, at least with the DyP mod you'll have your opponent to attack you with 300-500units at once :) pretty massive attacks there :)
 
Well just finished my game and the only thing to report are the info txt issues already reported the thing with the mk1 tanks see above
Mr Genie if you want to post up the file some where I don't mine testing it - as I have penty of HD space ( have 4 versuions of visa already installed)
 
Thank you Axil, would be nice if you could test this and see if there are any possibilities that occur which i should cover and haven't found myself...
installer v1.50 patch

ps, i need alot of feedback on it, you can test thigns on 1 system, and 2 or 10systems, but there are millions of configurations of windows out there...hard to test all of them on a few computers :)
 
Hi!

I am playing 1.40 with a friend of mine (plus 4 AI on a small map) in multiplayer.

We are in 1310, have Military Tradition, Chemistry - but no sulphur on the map!

???
 
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