[MOD][WARLORDS] ViSa Modpack

Pitboss said:
Love 2, but where can we find the full 2.00 version ?

It is on the ViSa Website....and I added a direct link.

I am still hosting the v1.20 full version as well as previous patches.
 
Can you have a full .rar 2.00 version ?

Because i have downloaded full 2.00 exe but can't run because file missing "test.msi"

I have downloaded full 1.20 after and full from 1.20, 2.00 patch.exe but same problem file is missing

One solution : upload full 2.00 version in RAR file

I'm not a noob of manipulation of files ...

:goodjob: Thank you
 
Again, if you folks don't want to have to change/tweak this every week, then tell us the changes you are making....especially those changing the SDK.
 
Lachlan said:
Can you have a full .rar 2.00 version ?

Because i have downloaded full 2.00 exe but can't run because file missing "test.msi"

I have downloaded full 1.20 after and full from 1.20, 2.00 patch.exe but same problem file is missing

One solution : upload full 2.00 version in RAR file

I'm not a noob of manipulation of files ...

:goodjob: Thank you

I don't think we have anything in RAR except the old patches...no need to have full v2.00 in RAR when it is in v1.2-1.5 in RAR. If I put it on my site it will be a RAR but just include the installer, like the v2.0 patch because my web host restricts EXE files for some crazy reason.

Too many problems come from installation issues, so the Installer will be the only release. I am just getting to testing the full v2.00 Installer....didn't do it earlier because it is unnecessary because it doesn't do anything the 3MB patch does :lol:

BTW, the v2.0 patch can't be missing that file because well over 100 people have gotten it working...although some need to install it twice for some reason we can't figure out.
 
I just did the full v2.00 Installer...works fine and even noticed I had previous install of ViSa....very nice :)
 
CTD - Repeats, save game attached. Turn 104.
Just hit enter! ;)

This is plain install of 2.0.8 Warlords and 2.00 ViSa, no fiddling on my part.

Alondin
 
Hello everyone. I love this mod, can't seem to stop playing it. But I can't raze cities. Why? My forces just take it over I get some help on tech I didn't have and no option to raze....what did I miss?

Thanks
 
On the CTD issue....so far I have gotten by it by clearing the cache....give that a try.

Of course we don't know what is messed up in the cache, but that gets you past it for at least awhile....
 
TAfirehawk said:
On the CTD issue....so far I have gotten by it by clearing the cache....give that a try.

Of course we don't know what is messed up in the cache, but that gets you past it for at least awhile....

Tried it, but don't work.
 
You will see an image of my problem ...

I suggested a rar empacking the folder ../VISA/.. and should unpacking manually ...

Because the exe patch nor the exe full 2.00 for warlords don't function :(
 

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HellBoyz77 said:
Tried it, but don't work.

Yeah I cleared the cache on Alondin's game and still CTD....tough bug to track down....
 
Is anybody besides me using the Random Seed on Reload option in the Custom Game? This appears to be moving the CTD point in my game at least.

And troubleshooting huge maps is next to impossible....standard size is hard enough :)
 
ok, installed WLv2.08
d/l & installed ViSa 2.0 patch
  • on top of 1.2 full & 1.5 patch, both manually installed
  • recognized default install dir just fine
  • autodeleted custom assets & cache folders
  • only change: in visa.ini - Religion Natural Spread Number = 3 -> 7
started WL, loaded ViSa Mod, started checking ViSapedia (still needs some work, mostly better organization)
started a custom game:
  • random leader (ragnar, viking) - Warlord lvl
  • standard size pangea
  • tropical, low sea level
  • epic speed (fx-endurance)
  • raging barbs, extended city radius,random seed on reload
  • conquest & diplo victories
was playing along just fine and got a CTD
reloaded from last auto save and continued
this happened several times on different turns
finally got a CTD on turn 170 that i could not get past
i attached the save game if ya'll want to dissect it

other corroborations:
  • Dawn of Man splash screen glitched - saw it
  • ViSa.ini overwritten by 2.0 patch - definately (looks like you added the monument mod settings at the end. iirc, 1.5 had great gen from barbs as last item in visa.ini)

now i'll try d/l the 2.0 full .exe (~ 22hrs, did i mention i hate dial-up?)

since i can't actually play the game but i can access the Visapedia, i guess i'll study up and see if i have any more suggestions.

i did take a closer look at the wonders and have a few suggestions on modifing GP pts:
  • Eiffel Tower: merch -> eng (eiffel was an engineer, not a sales clerk)
  • Roman Roads: nothing -> 1 pt eng (some of those roads are still around after 2000 years, impressive engineering if you ask me)
  • Blimp Factory: nothing -> 1 pt eng (aeronautical engineering at its finest, for its time, anyway)
  • Steel Mill: nothing -> 1 pt eng (same as the ironworks)
  • Sun Tzu's Art of War: eng -> GG (you don't study the Art of War to learn how to build a better dam...)
  • The Pentagon: eng -> GG (there's a lot more general in the the pentagon than engineers)
  • West Point: eng -> GG (while some graduates of West Point are engineers, everyone there is learning to be a military leader)
  • Flavian Ampitheater: art -> GG (gladiators, not poets)
  • Hippodrome: art -> GG (ditto)
  • Hermitage: art -> statesman or GG (the hermitage is the home of Andrew Jackson, a former U.S. president, on the US$ 20 bill. he was primarily elected because of his fame as an Army general. not really known for his artistic ability. i know this because i live about 20 minutes from the real Hermitage and grew up here in Tennessee.)
i also put together an Excel spreadsheet showing the leader traits (as per the pedia) in a nice multi-color grid. there are quite a few combinations that are not done. (as well as some with as many a 4 duplicate combinations, such as Cre/Ind: Gjergj Kastrioti, Hammurabi, Louis XIV, Pacal II). could be a helpful reference for adding more leaders...

this is what happens when i get bored, and impatiently waiting for the latest d/l. besides, you guys are working your butts off, and since i can't do what you can (i always thought "python" was a big snake ;) ), i'm trying to contribute something back.
 

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Just got back on - and had a read - I'm not really seeing any CTDs yet and the only bug so far is the one I posted above with the overlaid text.
On the suggestions about gp above

Eiffel Tower - great engineering feat - but it is a Tourist attraction and brings in tourism money ti paris - therefore having great merchant is correct imho

Roman road - agree on eng GP

Sun Tzu's remain at eng - sappers and engineers build the siege engines and at the time those were the high tech options in warfare

Flavian ampiteatre and Hippodromes - Ampiteatres were built to keep the populace entertained not raise armies (at least not ones for the Romans - sic Spartacus) - stay at artist

Hermitage - Again the building is more known for it's look than the fact that some President lived there.

Pentagon and west point maybe one should be GG and the other Eng

As for blimp and steel mill , I don't really count these as true wonders. I live in a town that has one of the biggest steelworks in europe and I certainly don't count it as one

One thing I would like to note however is the Hippodrome and Parthenon as they both have +50% gp bonus in all cities - maybe hippodrome should be reduced especially as it costs 300 hammers to build and has units as well as the gp bonus as opposed to 400 hammers for parthenon which is only offset by giving 10 culture instead of 2

If we are thinking however of introducing new wonders can i suggest the following

Houses of Parliament (big ben) - the home of democracy - either happiness bonus for nation or increase unhappiness in other nations

Robert Stepthenson's Rocket - where Railroads began - producyion bonus in city - expires at mass production

The TGV (or Toyko Bullet train) adds one to movement on railroads

The Bell X1 - like manhatten project need to build before modern jet aircraft can be built
 
Crap. "Installer Download for Full v2.00 for Warlords v2.0.8.0" .exe-thingy is trying to extract thise files on my C: drive, and i got no space there for this.

Should i download "RAR Download for Full v1.20" and then patch it with "RAR Download for Full v1.20" instead?
 
I'm just checking back in. I can confirm the Dawn of Man screen text problem. Other than that, no problems since I've gotten it reinstalled, though I haven't played an entire game yet. :p

TAfirehawk said:
Is anybody besides me using the Random Seed on Reload option in the Custom Game? This appears to be moving the CTD point in my game at least.

For what it's worth, I'm using it. No problems. But I haven't had a CDT since I reinstalled.
 
Back from the gym....

I was using Random Seed on Reload - which only seems to change which way the little guys run around after I hit enter and before I get the CTD.

I play huge maps because I like to THINK BIG!! ;0 Besides, no one else wants to test them.

Hope someone will post when the Bug Report site gets back up - I hit the Bug Report button and get an error right away.
Screen says Unauthorized Access, at bottom HTTP Error 403 - Forbidden
Never get a chance to try logging in.

And on a final note, at some point I hope someone looks at the promotions given out by the City Guard in hopes that they will be checked for relevance.
In my last game in 1.50, my jet fighter plane got Woodsman I AND Woodsman II as promotions - WOO HOO!!

And, thanks to you guys for all the hard work. Great Mod.

Alondin
 
TAfirehawk said:
Is anybody besides me using the Random Seed on Reload option in the Custom Game? This appears to be moving the CTD point in my game at least.

And troubleshooting huge maps is next to impossible....standard size is hard enough :)

I create another custom game as italian, large map, archipelago, fx-endurance.
Used the Random Seed on Reload but i get a CTD at the end of turn 179.

This is a strange thing. My first game has CTD at the end of turn 219, the second has it at 149 and now at 179. This not seems a coincidence.

Any of the other that have this error can confirm this fact?
 
Alondin said:
Back from the gym....

...
And on a final note, at some point I hope someone looks at the promotions given out by the City Guard in hopes that they will be checked for relevance.
In my last game in 1.50, my jet fighter plane got Woodsman I AND Woodsman II as promotions - WOO HOO!!
...Alondin

That's one low flying jet!
 
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