[MOD][WARLORDS] ViSa Modpack

I think they wanted to disable it to force their state religion to be the only one ,although i think theocracy would also do the same thing, but i never have used it. I like organised, or free religion towards the end of the game.
 
TAfirehawk said:
I wonder if this is from plain Warlords because we sure didn't make any change to razing cities....


I'll post that in the patch section although i am not optimistic; the responses back last time were pretty discouraging
 
Hey all, i can confirm that the military academy does work, but only with education. it gives you 6 macemen. not sure i agree with this, seems kind of late. wow that was weird i got a great general from a caraval attackin barb ship. Never seem that b4.
 
Bug? Attila seems to be missing a quote ... here's a few.

I like "If it were easy to be a Chieftain, everyone would be one." and "A nation of one ancestry and race is weak. We must hold strong our custom of welcoming all foreigners who seek to join our cause, treating them with dignity and respect and teaching them our language and customs." although the last one is probably too long. Very modern though, who would have thought it.
 
After I upgraded to version 2.00 (and the latest warlords) I don't see teh scoreboard anymore. Is this something on my end or did the patch break it? I can't remember if I can enable/disable it somehow.
 
i just downloaded and patche both warlords and Visa
and now it will not run

whenever i try to load the mod it just crashes........any ideas?
 
I want to request Hitler, I think he would fit in with Stalin, Mao Zedong, Genghis Khan, etc..

I found two of them, dont know if they are the same
here
or
here

but make sure there are animated leaders, not trying to demand anything, just a suggestion, to help complete history :)
 
Peter 6 said:
i just downloaded and patche both warlords and Visa
and now it will not run

whenever i try to load the mod it just crashes........any ideas?

Reinstall...as that has helped all the others....

Don't know why....
 
seady said:
Ok same sort of situation, but without visa, seems to work normally.

Might be due to the Always at War GIR part added....I don't like the way it is working and this wouldn't surprise me since it appears to be buggy....
 
Mithris said:
After I upgraded to version 2.00 (and the latest warlords) I don't see teh scoreboard anymore. Is this something on my end or did the patch break it? I can't remember if I can enable/disable it somehow.

Civ has a button to turn on/off the scoreboard...but with did nothing to it :)
 
rockinroger said:
Hey all, i can confirm that the military academy does work, but only with education. it gives you 6 macemen. not sure i agree with this, seems kind of late. wow that was weird i got a great general from a caraval attackin barb ship. Never seem that b4.

I turned on the Barb Navy...they just have to be made out of a city.

Next patch will have Barb Spearman and Barb Navy random spawns in Fog of War :eek:
 
This one is on a small map. ;)

Random seed is NOT reset with reload.

In another week I will have it down to a 9x9 map...

This one actually failed first at 1360BC, but after reload got about 15 more
turns, then CTD netted a few more turns, less and less each time until this
one can't get past.

Alondin, Master of Breaking Stuff
 
TAfirehawk said:
Might be due to the Always at War GIR part added....I don't like the way it is working and this wouldn't surprise me since it appears to be buggy....

My ini has "Always War = 0". Someone in ViSa could comment out "Always at War " code, recompile, and post the subsequent dll?
 
seady said:
"Minimum Distance Between Cities = 5" is the closest i can get to what i mean but it's 5 diagonally and 6 vertically or horizontally.

p.s. is the stacking of specialists working?

p.p.s. would "Religion Natural Spread Number = 0" cause problems? A while ago i saw someone saying they hated the natural spread and wanted to disable it. I suggested this line but i never heard back if it was ok.

it's an IF statement in the SDK using this code..so IF not valid(let's say you put here a negative value) then Nothing happens..pretty safe to me...
 
seady said:
My ini has "Always War = 0". Someone in ViSa could comment out "Always at War " code, recompile, and post the subsequent dll?

the Always war is an code done by GIR, if you put this 0, the GIR code is not applied, standard Civ setting(done in the custom game where you can choose always war) is applied whatever you choose there, on/off

when you put this Always war in the ini as 1, the setting in the Setup screen is void, not looked at, well civ looks for it, but is overruled by GIR code...the difference between ingame always war and GIR always war...ingame always war= All AI versus Human, ....GUR Always war= EVeryone against Everyone

btw, recompiled the SDK and some pythons..now finally playing myself to see if i can reproduce the CTD...my guess is whatever is causing the CTD it's not an routine in the game, but a value stored in the savegame...so any fixes wont help on actual savegames..they still might go CTD..so im testing this from scratch now :)
 
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