[MOD][WARLORDS] ViSa Modpack

CTD's: could it be related to the WL 2.08 patch version type?

I got a CTD with this setup: WL - WL2.08 patch v. unofficial (no CD) - Visa 1.20 - Visa 2.00 installer

I disinstalled Visa 2.00 and reinstalled ViSa 2.00 (the big file that replaces 1.20)

Then I got another one with this new installation.

I wonder: may the problem arise from using the non-official 2.08 patch?
Do people getting CTD all NOT have the WL CD in the drive?

I wish it were that simple...
 
I see I'm not the only one...

Got a CTD too.. :-( ... I'll attach a savegame. The CTD occurred on the AI's turn, wasn't anything I built, I'm assuming the AI builds something that causes the CTD

Settings (may be relevant from reading the last couple of pages):

City radius 3
Official patch
Random seed on (didn't have a fight though)

Hope you can find it soon, this Mod looks great!
 
I think i found the CTD issue...debugged the whole thing in assembler, must tell you, big debugging doing everything in assembler, but at least i see every single thing that happens on CTD...

anyway..im now trying a game with my"hopefully" fix...does anyone know around what turns this happens? i've heard 149, 147, 229?? are they all before 250? can i assume noone got turn 300?
 
mrgenie said:
I think i found the CTD issue...debugged the whole thing in assembler, must tell you, big debugging doing everything in assembler, but at least i see every single thing that happens on CTD...

anyway..im now trying a game with my"hopefully" fix...does anyone know around what turns this happens? i've heard 149, 147, 229?? are they all before 250? can i assume noone got turn 300?

Glad to hear that you are near the solution! ;)

I got the CTD in three different game. one at turn 149, other at 179 and 219.
 
mrgenie said:
I think i found the CTD issue...debugged the whole thing in assembler, must tell you, big debugging doing everything in assembler, but at least i see every single thing that happens on CTD...

anyway..im now trying a game with my"hopefully" fix...does anyone know around what turns this happens? i've heard 149, 147, 229?? are they all before 250? can i assume noone got turn 300?

Well in my games turn 300 is just 20 turns from the end :)

My first ViSa v2.0 game got past 50%....rest can't get to 20% it seems.
 
It seems CTD happens because of bug with some xml-file string. To fix it you need to find all strings in all xml-files (not just Visa but Warlord Assets too) such as "BUILDING_STABLES" and replace it by the line "BUILDING_STABLE". It is needed to replace all things that include this string ("ART_DEF_BUILDING_STABLES" for example).
 
TAfirehawk said:
Well in my games turn 300 is just 20 turns from the end :)

My first ViSa v2.0 game got past 50%....rest can't get to 20% it seems.
Yep. Confirm "can't get to 20%". I started a 'marathon' game. Bust after less than 20 GT. (sorry it's an estimate).
 
CTD's on turns 61 and 79 of an epic game

I'm in awe at someone who dwels with the Assembler god ;)
 
lex_kravetski said:
It seems CTD happens because of bug with some xml-file string. To fix it you need to find all strings in all xml-files (not just Visa but Warlord Assets too) such as "BUILDING_STABLES" and replace it by the line "BUILDING_STABLE". It is needed to replace all things that include this string ("ART_DEF_BUILDING_STABLES" for example).

Nice thought, but there is no STABLES in any XML file anywhere....and searching blindly for one XML tag out of 1,000,000 will take years....
 
civ4ludo said:
CTD's: could it be related to the WL 2.08 patch version type?

I got a CTD with this setup: WL - WL2.08 patch v. unofficial (no CD) - Visa 1.20 - Visa 2.00 installer

I disinstalled Visa 2.00 and reinstalled ViSa 2.00 (the big file that replaces 1.20)

Then I got another one with this new installation.

I wonder: may the problem arise from using the non-official 2.08 patch?
Do people getting CTD all NOT have the WL CD in the drive?

I wish it were that simple...

I am running the CD version of the patch...still getting CTD.

But not every player gets CTD....or gets a CTD on same turn with same save game....very random :(
 
TAfirehawk said:
Nice thought, but there is no STABLES in any XML file anywhere....and searching blindly for one XML tag out of 1,000,000 will take years....

It's strange but I had this string. And it's fix CTD but several turns after that CTD appears.

You may try to turn on logging in ini file and see what happens. Now I has no idea, maybe it's several errors in xml files.
 
lex_kravetski said:
It's strange but I had this string. And it's fix CTD but several turns after that CTD appears.

You may try to turn on logging in ini file and see what happens. Now I has no idea, maybe it's several errors in xml files.

Not sure how you could get STABLES in an XML from Firaxis or ViSa...because it doesn't exist, at least not found with the search function in windows, which can miss things I suppose.

Please help us here, be specific on what you did....

EDIT
Stupid windows search....how dare I use wildcards to search....finds nothing but without wildcards it finds STABLES all over the place....grrrr....Bill Gates....grrrrr
 
lex_kravetski said:
It's strange but I had this string. And it's fix CTD but several turns after that CTD appears.

You may try to turn on logging in ini file and see what happens. Now I has no idea, maybe it's several errors in xml files.

Only thing with STABLES is Nubian and Scythian stables...and that is fine, no problems. At least nothing in ViSa files....

Rest are just text files which should cause no problems...very odd
 
civ4ludo said:
Blake's AI

You have probably seen this already:
http://forums.civfanatics.com/showthread.php?t=191685
where Blake improves on the AI stuff that got into patch 2.08.

Could you tell me whether this is compatible with ViSA. His suggestion is to put into custom assets. That should be ok, isn't it?

Have no idea but I don't see why it wouldn't be compatible...give it a try but for now the AI tweaks in v2.08 are enough...well if we could get past this CTD nightmare.

Although be aware that the ViSa Installer deletes the CustomAssets folder ;)
 
No CTDs in my games yet - using official patch - however i do have missing textures on the deer rider - was that supposed to have been fixed?
 
Axil said:
No CTDs in my games yet - using official patch - however i do have missing textures on the deer rider - was that supposed to have been fixed?

No, keldath has that fixed but all his fixes are mixed in with his Genetic Era version so we haven't released a bunch of his fixes yet.
 
Some random thoughts.

I play with the Warlord CD in the drive.

All of my CTD's have been before turn 200 out of 825. Probably before 150.
EDIT: I mean 875 of course, not 825.

Size doesn't matter, blew up on huge, standard, and small maps at about
the same place.

Bill Gates was sent by aliens to ****** human progress, and he has been wildly successful.

Alondin
 
Alondin said:
Some random thoughts.

Bill Gates was sent by aliens to ****** human progress, and he has been wildly successful.

Alondin


:lol: :lol: :lol:
 
This CTD was done at fast speed (320 turns).

First failed on turn 40, restarted game and loaded save game,
next CTD was on turn 63 where it always fails, save game attached.

Alondin, Master of Breaking Stuff

PS - the Bug Report on VISA website is still broken, I assume your
service is down for the weekend again? Not authorized,
HTTP Error 403 Forbidden
 
Back
Top Bottom