Wejer
Mentor
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Wejer's mod v.1.01
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About:
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This mod features an XML-code overhaul of a great many aspects of Civ IV:Colonization, including, but not limited to:
*Units & Professions
*Promotions
*Buildings
*Founding Fathers
*Constitution
*Improvements, Terrain, Features & Resources
NOTE: Complete list of changes is NOT provided - if you want to find out what has changed, play the mod!
However, if you are very curious, you can find out a great many of the changes in the in-game Civilopedia!
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Installation instructions:
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1. After downloading the sofware, save the .zip at the following location: "Firaxis Games\Sid Meier's Civilization IV Colonization"
2. Right-click the .zip choose the option "unpack here"-option.
3. If you have done it correctly, a folder named "Mods" shall appear next to your .zip - inside this folder you will find "Wejer's mod v.X.xx along with a readme file.
4. Start Civilization IV: Colonization
5. Choose the following path: Advanced->Load a Mod->Wejer's Mod
6. If you have completed step 5, congratulations! You have succesfully loaded Wejer's mod! Have fun playing it!
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Conditions of use
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The software within is considered "shareware", i.e. it can be freely distributed on the internet and in other media, under two conditions:
*You ask for my permission first, BEFORE you post it on other websites other than www.CivFanatics.com
*All credit shall go to Wejer (me)
*You do not commercially exploit this software without my permission
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Disclaimer
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This software is provided "as-is" in its current condition. The producer does not guarantee its safety and will not financially compensate against any mishaps the client may experience from using the software.
--
Contact: Flame_Martin@hotmail.com
--
Constructive feedback is welcome - abuse is not.
Please name the Subject of your letter "Civ4 Wejer's mod" so that I don't accidently mistake it for junk-mail.
Wejer's mod v.1.01
--
--
About:
--
This mod features an XML-code overhaul of a great many aspects of Civ IV:Colonization, including, but not limited to:
*Units & Professions
*Promotions
*Buildings
*Founding Fathers
*Constitution
*Improvements, Terrain, Features & Resources
NOTE: Complete list of changes is NOT provided - if you want to find out what has changed, play the mod!
However, if you are very curious, you can find out a great many of the changes in the in-game Civilopedia!
--
Installation instructions:
--
1. After downloading the sofware, save the .zip at the following location: "Firaxis Games\Sid Meier's Civilization IV Colonization"
2. Right-click the .zip choose the option "unpack here"-option.
3. If you have done it correctly, a folder named "Mods" shall appear next to your .zip - inside this folder you will find "Wejer's mod v.X.xx along with a readme file.
4. Start Civilization IV: Colonization
5. Choose the following path: Advanced->Load a Mod->Wejer's Mod
6. If you have completed step 5, congratulations! You have succesfully loaded Wejer's mod! Have fun playing it!
--
Conditions of use
--
The software within is considered "shareware", i.e. it can be freely distributed on the internet and in other media, under two conditions:
*You ask for my permission first, BEFORE you post it on other websites other than www.CivFanatics.com
*All credit shall go to Wejer (me)
*You do not commercially exploit this software without my permission
--
Disclaimer
--
This software is provided "as-is" in its current condition. The producer does not guarantee its safety and will not financially compensate against any mishaps the client may experience from using the software.
--
Contact: Flame_Martin@hotmail.com
--
Constructive feedback is welcome - abuse is not.
Please name the Subject of your letter "Civ4 Wejer's mod" so that I don't accidently mistake it for junk-mail.