Dom Pedro II
Modder For Life
SonOfMars said:Thank you for fixing this so fast.
On getting access to a resource isn't a road required to it. Same for a fort from a strategic point of view. The idea of a fort gaining some culture sounds very interesting too. Maybe at a later date these places could be developed by specialist settlers eg Miner/Settler, Engineer/Settler etc whereby after a certain amount of time a city springs up adjacent the resort tile provided optimum city spacing is met and those pesky immigrants may migrate to this wild west town to populate it.
Again Thanks
I think this is a good idea although maybe the city should be built directly on top of the fort. That way you have more say in the location of the city.
And you could create a unit called Militia or something (like in Civ1

Also, since you're consuming the fort, you could create a Castle building (or better yet make a new kind of building called "Fort") within the city that would simulate the fort that was once on that plot. So that militiaman could actually stand a fair chance of beating any barb units that might decide to harass the city in its infancy.