I think I know it doesn't work for you Afforess
Try this (change slash to backslash):
<EventArt>Art\EventImages\Test.dds</EventArt>
It worked for me.
If you'll still have problems - I'll upload .dll + sourcecode 3.19
I have question - could be the size of image set? Right now it's 256x242 in game (height is probably shrinked because i don't play on full screen)
Could be the size set for example to 340x240 still using 256x256 .dds textures?
Yup but the dimension could be different in game - like .dds of LH or shrine movies - i use 512x512, but they are displayed in trectangular window
I think I know why it doesn't work for you Afforess
Try this (change slash to backslash):
<EventArt>Art\EventImages\Test.dds</EventArt>
It worked for me.
If you'll still have problems - I'll upload .dll + sourcecode 3.19
I have question - could be the size of image set? Right now it's 256x242 in game (height is probably shrinked because i don't play on full screen)
Could be the size set for example to 340x240 still using 256x256 .dds textures?
I did get the event to finally work. Apparently, triggering with the console doesn't work, but making the events trigger normally does...
// Begin EmperorFool: Events with Images
if (kTrigger.getEventArt())
{
gDLL->getInterfaceIFace()->popupAddDDS(pPopup, kTrigger.getEventArt(), 320, 240);
}
// End EmperorFool: Events with Images
Looks good to me
EDIT: but original pics get stretched, possibly out of proportions so it won't look good anymore!
Can't download this one, this link doesn't work:Images for events 61 to 80, all 256x256 DDS DXT3:
Thank's for mod!
Can't download this one, this link doesn't work:
http://forums.civfanatics.com/downloads.php?do=file&id=13204&act=down
Nice. I've been holding back on adding these because I wanted to have them all at once...