[MODCOMP] Building Resource Converter Mod v0.2

Wow, thanks for updating all your mods! That is fantastic! :goodjob: (I had already lost hope that you would come back ;) )
The_J, are there any other mods that you would like to see updated? I currently have:

great statesman
route pillage mod
Civic free resources

Maybe my three multi- requirement mods:
-Multi-Bonus Building Requirement
-Multi-Bonus Unit Requirement
-Multi-Building Unit Requirement
Back in the old days I loved to play you mercenaries mod. :) And it would be awesome if you released an updated and perhaps improved version for BtS 3.19. :) (I apologize if you have already posted about that somewhere else and I have overlooked it, but I remember only a vague comment of yours from the beginning of the month when you seemed to be uncertain whether you would work again on Civ4 mods.)
 
Wow, thanks for updating all your mods! That is fantastic! :goodjob: (I had already lost hope that you would come back ;) )

Back in the old days I loved to play you mercenaries mod. :) And it would be awesome if you released an updated and perhaps improved version for BtS 3.19. :) (I apologize if you have already posted about that somewhere else and I have overlooked it, but I remember only a vague comment of yours from the beginning of the month when you seemed to be uncertain whether you would work again on Civ4 mods.)

CellKu - the merc mod is on my to do list but its pretty low on my to do list since it requires a lot, and I mean a lot, of effort. Its going to require a complete rewrite from the grown up to make sure that it works like I want it to work. It was one of my first big mods and while it was a good effort I honestly didn't like the end results. But from doing that mod I learned a lot about developing new screens for the game.
 
CellKu - the merc mod is on my to do list but its pretty low on my to do list since it requires a lot, and I mean a lot, of effort. Its going to require a complete rewrite from the grown up to make sure that it works like I want it to work. It was one of my first big mods and while it was a good effort I honestly didn't like the end results. But from doing that mod I learned a lot about developing new screens for the game.
I understand... Take my post as an encouragement for that big task! :goodjob: (before you switch to CiV, because I really like that mod!) ;)
 
Hi again Lopez, how is the currently situation of this modcomp?
I saw a lot of different features discussed around the thread( did not read all of them), and got confused about the real features this comp provides.
Thx

Its very easy, look at the first post in this thread for the features included in the mod comp
 
mmm. cant get it to work.

I have a refinery that takes 1 oil and gives 3 fuel

in the cityscreen after it is built it shows the 3 fuel, but a mouseover shows 0 fuel and the oil is still there (not consumed). I can also not trade the fuel, and when I try to trade the oil (which is the only thing showing up in tradescreen) it comes up with an error. Ther error seems to disappear if oil is not a requirement for the refinery.

I used the dll in the download (didnt compile myself) as it is the only SDK change in my mod (so far). BtS 3.19

Everything seems ok...
attachment.php


and the oil flows...
attachment.php


but after building the Refinery...
attachment.php


...I have 3 fuel in the cityscreen, but : Vincentz have 0 (for trade)....
attachment.php


....and still 1 oil
attachment.php


...which can be traded (but no fuel :()
attachment.php
 
I want to add this option even for units, to limit units recruitement, adding the string "consumesbonuses" in the unitschema file, but I cant find where is the right place where to add the string. Can you help me please?
 
Back
Top Bottom