[MODCOMP] Great Specialists

OzzyKP said:
Cool, looks good. Thanks for the rebalancing of the specialists. Have you considered my suggestions for having Statesmen affect city maintenance and having doctors affect health?

Also, a small point, according to your notes the new medic unit has a 20% withdrawal chance but can only defend. The withdrawal only works when attacking. So you might as well remove the withdrawal chance.

Looks good though, I'm going to download it and play it finally. :)

Ozzy, I am planning to update the doctor after I release the updated version of the Military Bases Mod, Sniper mod, etc. In the updated Great Doctor mod I need to modify the SDK to allow the doctor to add a heath bonus. But it will happen. Honestly I forgot about the city maintenance update for the Great Statesman, I will add that to my todo list.
 
Ok, I just got a great specialist and it doesn't seem to be working properly.

The different functions for Mr. Kruschev are to rush build, build an academy, become a specialist, and boost relations with an AI. The last two seem to be working alright, but the first two (academy and rush build) are of course from the scientist and engineer.
 
So, its not that it doesn't work correctly, just that it has too many features correct?
 
No, it seems like an error. Your stated description of the great statesman includes the following actions:

- Great Statesmen can:
- Immediately end a war between that great statesmans civilization and
civilization that they are at war with

- Improve the relations between their civilization and another civilization

- Cause insurrections in player's cities with the chance that the targetted
city will revolt and join

I didn't see any button to end a war (and yes I was at war). Nor did I see a button to cause insurrections (I assume the button would be present and shaded if I wasn't in an enemy city).

Instead there were the functions to finish a building like an engineer and build an academy like a scientist.

Also, a mouse-over description would be nice for new buttons.
 
OzzyKP said:
I didn't see any button to end a war (and yes I was at war). Nor did I see a button to cause insurrections (I assume the button would be present and shaded if I wasn't in an enemy city).
To end wars immediately you use the same feature to improve relations with another civilization.


OzzyKP said:
Also, a mouse-over description would be nice for new buttons.
I am going to do a revamp of all my mod components that have action buttons after I finish updating the Military Bases Mod, finish the sniper mod, implement the Random Great Person Birth mod, etc.
 
So did you intend for the statesman to finish buildings and build the academy?

I notice that the great doctor can also build the academy. The general and doctor can both rush techs (was that intended or not?). And the statesman doesn't seem to trigger golden ages, the general and doctor do however.

Also I don't see how to build the field hospital with the great doctor.

Finally.. I tested the great statesman ending a war and it worked like a charm. Maybe just provde some instruction somewhere on how that is triggered in case people are confused like me.
 
I know this thread is a bit old now, but i'm posting because when I install this mod, I receive a series of error messages.

XML Error
Tag: SPECIALIST_GREAT_STATESMAN in Info class was incorrect
Current XML file is Units/CIV4UnitInfos.xml

XML Error
Tag: SPECIALIST_GREAT_DOCTOR in Info class was incorrect
Current XML file is Units/CIV4UnitInfos.xml

XML Error
Tag: BUILDING_MILITARY_HOSPITAL in Info class was incorrect
Current XML file is Units/CIV4UnitInfos.xml

XML Error
Tag: SPECIALIST_GREAT_GENERAL in Info class was incorrect
Current XML file is Units/CIV4UnitInfos.xml

XML Error
Tag: BUILDING_MILITARYACADEMY in Info class was incorrect
Current XML file is Units/CIV4UnitInfos.xml

I have other mods included in my game, so I have to merge some of the files with this to make it work. The mod that I had to merge the Unitinfos file with was the Shinto mod by Dual.

I've manually double-checked the files and I can't find anything wrong with the formatting, so this isn't the problem.

I also tried overwriting the Shinto mod UnitInfo file with the UnitInfo file for this mod. However, when I do this, the game simply crashes during loading. There are no error messages saying a specific file caused the problem, it simply crashes.

Does anyone know what could be causing the problem? I've uploaded the file to a file hoster if anyone needs to view the file to see what could be causing the problem.

My file

I don't understand how to program stuff, and I haven't touched any of the XML code other than for copying-and-pasting the Great Specialist changes into my exisiting Shinto mod file in Notepad.

...And I only found out that I could open XML files in Notepad by accident... :blush:

If anyone could help me, it would be brilliant. :)
 
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