Sam_Yeager
Another Original Geezer
i was wondering if anyone knew a way to change the amount of years per turn.
This is defined in CIV4GameSpeedInfo.xml.
i was wondering if anyone knew a way to change the amount of years per turn.
well nevermind, i figured out how to do it the same day that i posted that. i am learning how to work with the xml and have modified some things myself.
MAX_NATIONAL_WONDERS_PER_CITY_FOR_OCC- Controls how much clothing the leaders have, dont look at Pacal naked!
I'm amazed that this joke is still in the guide:
Hi everyone, hi Kael!
I´m playing Ffh since "light"-phase and only touched normal Civ 4 again at the release of bts, - just to comeback to Ffh after a short while...
From time to time i´d like to play good'll Civ if there wearent a few things:
What really stresses me in the original game is, that in the very moment you discovered a tech and finished building one or two state-of-the-art units there have almost become obsolet. I konw that there is the "Marathon"-option but that would not be what i wanted! I would like two have the option to set unit production and stuff to "Quick"-gamemode, and research rate to "Marathon"...
A nother wish i bare since civ III is a huge map, that, if you enable the "natural"-tarrain mode (or whatever it is called when peaks only appear in the direct vicinity of 1-4 hill tiles (depending on the mapsize) an other more realistic landscape were created) creates mountain ranges so big that they real funktin as natural barriers. It would be great to build a fort at exately that point in the peaks where the only hill tile remains! In the original Game you just build a city in a strategic place...
I´m not firm in programming or the like (as a desinger i just use my Photoshop and play games but i hardly could work with DOS) though i tried to mod old Civ III in that way. The results were horrible! Not because the map was so frick´n huge -that was great- but the fact the my old PC has to calculate around ten minutes to mange all the other 28 Ai-civ in the game, of wich i barely had met the half and who would have had 8-14 city too at that poit of the game...
Anyway i have a new PC now and tried to alter the mapsizes in Civ 4 but couldent find out where to do that. i fear it is Python or otherr creepy stuff i dont undertsand![]()
Please could someone help me with a little hint?
i´m sry if my writing sux english is not my first laguage![]()
Hi Kael!
I just repeat some other guys when i say that you have my admiration & respect for being always helpfull, all the time, in avery concerning forum. But i want to say it for/by my self
Havent had the time to try it out yet, but thx for the reply, any help concerning the Mapsizes though?
Btw, since when the Inflation rate were implemented, and how can i tweak/disable it? I have to fix the Problem that occours when i play a huge map with a "********" research rate: Expansion is nearly impossible till you have "Festivals"&Co researched... or at lest how can i alter the "Distance from Cap."-maintenance?
7.0 Promotions can change the look of models
I am going to apologize beforehand for the lack of detail in this section. Im not a graphics guy and I havent used this feature myself. But I have toyed with some of the units that use it. Basically it is possible to have a model changed based on the promotions it has.
For example, you could make a bomber model that, if it has the correct promotion, shows a bomb strapped to its bottom. Then if the promotion is removed, say by a bombing action, the model would be changed so the bomb is no longer visible. The same could be done in showing swords and axes in units hands, armor they are wearing, units surrounded in clouds of putrid gas, radiation, etc.
I will stress that this isnt as simple as making a promotion, pointing it to model art and having everything work. The model has to be made with the attachment built into it. By default it isnt displayed, but with the promotion it shows up. So it will be significant modeling work to use this function, but I have no doubt the amazing artists here at CivFanatcis will have a lot of fun with this feature.