deanej
Deity
I noticed that when merging CvFinalFrontierEvents.py that you don't have python code for trade route yields and specialist yields. Is the trade route yield stuff handled anywhere? I presume that I should keep the specialist yield, as Final Frontier doesn't use specialists.
Also, Starbase culture still seems to be done via python.
onGameUpdate doesn't seem to have any code in the mod platform version and only exists now for the Astral Gate victory condition. Since I don't use that, can I remove the function and disable the onUpdate python callback (I assume it is for this function)?
It looks like some planetary resources code and wormholes code got added into the mod platform version toward the end of the file.
EDIT: Just remembered what I forgot to put in here: I also noticed that most of the new XML tags don't have text associated with them yet. I assume this is intended, not a sign that I did something wrong?
Also, Starbase culture still seems to be done via python.
onGameUpdate doesn't seem to have any code in the mod platform version and only exists now for the Astral Gate victory condition. Since I don't use that, can I remove the function and disable the onUpdate python callback (I assume it is for this function)?
It looks like some planetary resources code and wormholes code got added into the mod platform version toward the end of the file.
EDIT: Just remembered what I forgot to put in here: I also noticed that most of the new XML tags don't have text associated with them yet. I assume this is intended, not a sign that I did something wrong?