Modding existing terrain (not graphics)

ww2commander

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Joined
Aug 23, 2003
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Hi All,

I have been trying to figure out how the art work links in with the Terrains.XML file as the artdef entries within there seem to do nothing.

What I am trying to do is create a duplicate terrain type (different names etc) and recycle the existing graphics. I need this in order to have a snow type for grasslands and a plains that can be looped through when detecting season changes...otherwise if I use the single snow terrain for grassland and plains in winter then I can't revent back from that single tile to grasslands and plain types in summer.

I also ran a simple test by using the desert terrain (as it was a spare not used in my scenario). I replaced the deserts artdef entry with that of the snow terrain but when I loaded the game it simply reverted to the desert terrain. Thus I am on the assumption that this might be DLL hard code issue:(

Can anyone confirm if terrain graphics are indeed hard-coded or am I missing something?
 
I have not tried, but will give it a go.

Would there be a reason for the XML changes not feeding through versus going straight through SQL for such changes?

Is this the case with other graphic elements in Civ 5?
 
Thanks Nutty.

That thread was what triggered this in my mind.
 
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