Ikael
King
- Joined
- Dec 2, 2005
- Messages
- 873
I have implemented all the changes that you suggested me, revised the corrections (proper capitalization of Text, Row Tag, etc) and the mod still doesn't work
I think that the problem probably might lie at the addition of text, but I still can't pinpoint it. I have spell checked everything and followed every step noted in the modding guide to no avail, too. I just don't know why such a simple thing is not working at all. Perhaps each single element must have its own "GameData" quotation?
Another question: how do you add conditions for a yield / event / whatever to activate? Say, can you tell the game to add an extra yield to an improvement but only when it is over a certain terrain or when the city is bigger than X size or whatsoever? (ej: YieldFood=2 WHEN Terrain_Desert). Do you have to restor to Lua coding in order to add "conditionals"; or could it be done trought XML?
I think that the problem probably might lie at the addition of text, but I still can't pinpoint it. I have spell checked everything and followed every step noted in the modding guide to no avail, too. I just don't know why such a simple thing is not working at all. Perhaps each single element must have its own "GameData" quotation?
Another question: how do you add conditions for a yield / event / whatever to activate? Say, can you tell the game to add an extra yield to an improvement but only when it is over a certain terrain or when the city is bigger than X size or whatsoever? (ej: YieldFood=2 WHEN Terrain_Desert). Do you have to restor to Lua coding in order to add "conditionals"; or could it be done trought XML?