Nathiri
Commander
Ah that setting doesnt work? I was going to be using that.... May not affect me too much however. Been trying new things in a mod im working on.
Sucks, I was pretty pumped about it. Got some flavors set tho, will run some tests over the next few see how much that gets the AI pumped about law and order.Ah that setting doesnt work? I was going to be using that.... May not affect me too much however. Been trying new things in a mod im working on.
Sucks, I was pretty pumped about it. Got some flavors set tho, will run some tests over the next few see how much that gets the AI pumped about law and order.
And here's one I'm pretty sure there's an answer for: After extending with Stephs or Maptweaker, the added sections of the map are automatically revealed from the start of the game (like a verticle line on the map edge where 4 tiles were added, and everything else black fog of war as usual until explored).
I figured this one out years ago but can't remember what the solution was. Anyone know?
Where's that under? Maps?Did you check the fog of war overlay button in the editor? Maybe you can just refog it.
Where's that under? Maps?
To clarify, its not that you can see through the grey fog of war that obscures units in that expanded strip, but the black 'fog of war' that obscures unexplored the terrain.
Aha. Thanks, good to know. Flcster 1.01 is the latest, right?Bungus... is the problem the Fortify or Attack?
Civ3FlicEdit will remove the 1st Frame of an animation and duplicate the 2nd Frame, causing a big hesitation in the animation as it is not only missing the 1st frame but also adding a duplicate 2nd frame.
This happens when making a Flc from a new storyboard. IF you already have an existing Flc, Civ3FlcEdit will open it and keep all of the existing Frames.
Flicster is best to use when making a new Flc although you can use Civ3FlicEdit with Flicster to keep the animations as they are suppose to be.
Bungus... Yes, Flicster 1.0.1 The main thing to note about Flicster is to keep animations at least 2 pixels away from the Right Frame Line or it causes streaks through the animation. All other Frames can be touched by animations with no problem.