Ah, gotcha. Though I dont understand why you wouldnt want to just make you worker house a small wonder, but yes, I get the rest of it now.
In addition to the usual large/small icons for any building, the game executable also 'needs' Small Wonders to have a Wondersplash.pcx. Sure, you could just copy/rename a splash.pcx from one of the other wonders, but it's less complicated if you don't need one in the first place.
The Ai, it like autoproducing wonders and improvements, no? Does it factor in cost of the improvemwnt much into the equation? For a human player, it may make sense sometimes to build a single sub for 100 shields than a 'subfactory' for 400 that pumps em out every 8th turn, but I worry such a high shield cost for that improvement would deter the Ai
As was noted earlier in the thread (re. your questions re. Courthouses vs. Libs/Unis), the Civ3-AI is not particularly clever about buildings. If left unmolested, it will eventually build
everything on the building-list, regardless of how poor an RoI it might get in any given town, and/or how quickly that building might go obsolete (not so much in the epic-game, but many of the early generic buildings in CCM go obsolete — or can only be built under certain governments).
However, it has been my
impression that the Civ3-AI does at least tend to rank its building-
priorities in part with respect to cost, or 'turns-to-complete', i.e. if the AI has a choice of several buildings in a newly founded town, it will tend to go for the cheaper buildings first. So e.g. in a newly planted coastal town (founded after Mapmaking), a Religious Civ — other than the Seafaring Spanish — would build a Temple (30s) earlier than a Harbour (60s), even though the latter would be clearly 'preferable' (more food = more power!) to a human. Similarly, in a new town (founded after Lit), a Scientific-Civ would put up a Lib (40s), prior to a Temple (60s) or Courthouse (80s) — and after Education, might similarly 'prefer' to build a Uni (100s) before a Cathedral (160s).
Obviously this doesn't apply to Wonders, though, which the AI seems to start almost completely randomly, regardless of complete-ability ("Hooray, I can now build SunTzu!!! So I'll start doing it in this 2-bit Tundra-town I just founded, instead of switching over my capital's current project!").
Which is why in my mod I gave most of the Ancient and early Medieval Wonders some additional prereqs (e.g. 3-5 of the cheaper buildings; reducing the Wonder's price accordingly), both to encourage AI-Civs to build Wonders matching their traits (e.g. 3 Libs needed to start GLib, so SCI-Civs will be more likely to get GLib), and to discourage weaker AI-empires (with fewer and/or less-developed towns) from wasting their shields on Wonder-races that they have no chance of winning.
eDIT screenshot not coming. Printscrn button doesnt make pictures appear in Pictures folder fudge you windows.
No, PrntScrn only saves the screenshot to the Windows clipboard.
After hitting PrntScrn, you need to open (or Alt-Tab to) a graphics-editing program (e.g. even MS Paint would be OK for this — still a pile of dog-vomit, but at least it opens fast...), paste the clipboard-contents (your screenie) into a new file, and then crop/save it as a .png or .jpg (in
.../Pictures, if you like). Then you can upload it here.