Oni Ryuu
King
I didn’t want a constant stream of leader units and endless golden ages due to every unit being civ specific; more than few at any time is too many. I wanted to limit the number of civ specific units to the prestigious units so the value of the reward (not necessarily a leader unit) received from an elite unit can be increased and reduce the frequency of golden ages. Another advantage would have been to be able to simply paste in newly available culturally specific graphics even during a game (adding not replacing). Finally; it would have significantly reduced the number of required Civilopedia entries and reduce the small.pcx graphics in the tech windows.
As for the landmines; I’m quite familiar with other peoples work but I didn’t like any of the existing options. A landmine unit just isn’t practical for my mod. Having a negative value for fortresses and barricades is the only way to include landmines in my mod and still have players use them.
As for the landmines; I’m quite familiar with other peoples work but I didn’t like any of the existing options. A landmine unit just isn’t practical for my mod. Having a negative value for fortresses and barricades is the only way to include landmines in my mod and still have players use them.
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