Modern Age discussion/speculation

I think it could be the last 1/2 ie

start at 1750 (industrialization in first column of techs/civics)
50 turns at 3 years per turn (1900) electrification in second column
25 turns at 2 years per turn (1950)
ideologies/combustion in 3rd column
nukes in 4th column
up to 125 turns at 1 year per turn (2075)
space race/computers columns 5-8

So if they expect you to win in 125-175 turns, the game ends between 2000-2050 (before you get to the final techs unless you are beelining space racing)

first 50 turns is the scramble (imperalizing all the weak civs/IPs)
but ideologies and nukes destroy that, and you shift to “liberating” them to be your allies aka corporate/military outposts
(cold war, etc….some civs get squashed but recover to strength ie irl Mughals, Qing…some get squashed but recover to low significance ie irl Buganda)
The more I think about it, the more I'd prefer to have the date scaling with the age progress percentage (non-linearly of course).
 
The air combat likely being the new age specific combat for modern, and air commander likely being the third commander, my guess is that air combat, even if the more basic type is unlocked pretty early on the age.
 
I don't recall where I saw it, but I think one of the developers hinted that there will be exactly this.
In the first livestream we saw a filter on the resource screen for manufactured resources.
 
So, there was that one live stream on modern age in december. But besides that, have there been any further, newer previews on modern age?
Either by news outlets or by youtubers, i'm not picky. I just need as much up to date info on modern age as possible.
Where should i turn to to address my need? :)
 
So, there was that one live stream on modern age in december. But besides that, have there been any further, newer previews on modern age?
Either by news outlets or by youtubers, i'm not picky. I just need as much up to date info on modern age as possible.
Where should i turn to to address my need? :)
There is an embargo on the modern era for previews.
 
Considering the game is about to be released, that's quite strange. One would think it's in their interest to showcase all three ages. Is it known if the embargo will be lifted before release? Or will they really hide that part of the game until the last moment?
 
It took them about a week to give youtubers access to another hour and a lot used that to show off Exploration. Either they get given another next week, and a lift on the Modern age embargo, or we see it once the general review embargo is lifted on the 3rd.
 
Well, as far as victory conditions go, we see from the livestream of the modern age:

Cultural: House 15 artifacts (archeology) then build the World Fair. This is all unlocked through the civics tree.

Economic: Every factory resource assigned to a city with a factory and connected to your rail network generates 1 point per turn. Collect 500 points, build the World Bank.

Military: Gain 20 points by conquering cities (1 point before you have an ideology; 2 after, 3 points per city based on ideology conditions) Build Project Ivy.

Science: Complete all 3 space race projects. Build First Manned Space Flight.
 
So i conquer 10 cities, regardless of their importance or size, and i win the game? That sounds extremely easy. Unless the AI is actually decent in combat. Which is very unlikely.
 
So i conquer 10 cities, regardless of their importance or size, and i win the game? That sounds extremely easy. Unless the AI is actually decent in combat. Which is very unlikely.

I don't know if I would say it is "extremely easy". It would probably depend on the map. You might need to cross oceans to get to those cities. Also, conquering 10 cities would likely anger a lot of civs. So you could face a war on multiple fronts. And there is the war support mechanic where the other AI can lend combat strength to your enemy. And war support bonuses stack. So your enemy could get a significant combat strength boost from war support. According to Marbozir's video, the AI could get like +15 or even +20 combat strength to all their units if all the AIs give them war support against you. So I think that would make conquering 10 cities challenging. And remember that in civ7, you have to take all the districts in order to take a city, not just the city center. In the modern Age, you will likely face large cities with dozens of districts. Taking one large city would be quite the ordeal as you fight district by district.
 
So i conquer 10 cities, regardless of their importance or size, and i win the game? That sounds extremely easy. Unless the AI is actually decent in combat. Which is very unlikely.
On top of what supremacy King replied, there is also "operation ivy" that we presume must be build after you accomplish the conquering. I assume it might be similar to beyond earth where when you get to final stage of some of the victory types everyone wants to invade you
 
Decolonization
I think Ed mentioned that there is a loyalty-like mechanic in one of the crisis. I think the exploration age ends with a decolonization crisis where your settlements on the distant lands revolt and try to split off (like British colonies revolting and becoming the US). So I imagine the modern age will have new civs in the distant lands that represent your former colonies. It is also possible that we might see a loyalty-like mechanic in the modern age that cause settlements to form new civs, to represent the emergence of new nation-states after the world wars.
I mean isn't that just what the happiness mechanic does. In a couple of those 1 hour videos from people with access you can see cities flipping due to low happiness at the end of the age. There is a "revolt" crisis so if they were refering to something it's likely this but most crises have some kind of happiness debuff
 
I must admit that I am a bit sad that the "military" victory seems to be about building a project rather than again conquering all capitals.
Would have preffered if those legacy path were only to make it much easier for you to accomplish this feat.

I wouldn't be surprised if re-working those victory conditions, including post WW2 mechanics/techs is part of their first gameplay expansion
 
I must admit that I am a bit sad that the "military" victory seems to be about building a project rather than again conquering all capitals.

IMO, conquering all capitals was a bad military victory condition. First, it got tedious and repetitive. If I conquered say 4 capitals and was clearly unstoppable, why do I need to conquer the rest, especially since with snowballing, conquering the rest of the capitals was too easy since my military was too strong. It became boring to finish off the last civs. Second, it was also too map dependent. It was easier on smaller maps with fewer civs and could be really tedious on big maps with more capitals who are more spread out.

So I think the civ7 military victory makes more sense. By keeping it at X military points from conquering + completing project, it is much less tedious. Once you have those military points, you are clearly the most powerful so there is no need to require conquering all the capitals. And you get more military points from conquering cities from opposing ideologies which emphasizes dominating civs of the other ideology which I like.Also, the project makes sense thematically. If you have conquered many cities of your ideological enemies and are the first to build the atomic bomb then you have clear military superiority over everyone else.

I wouldn't be surprised if re-working those victory conditions, including post WW2 mechanics/techs is part of their first gameplay expansion

Yes. If they add an other Age after modern, they will likely remove the projects from the Modern Age legacy paths.
 
Last edited:
I don't know if I would say it is "extremely easy". It would probably depend on the map. You might need to cross oceans to get to those cities. Also, conquering 10 cities would likely anger a lot of civs. So you could face a war on multiple fronts. And there is the war support mechanic where the other AI can lend combat strength to your enemy. And war support bonuses stack. So your enemy could get a significant combat strength boost from war support. According to Marbozir's video, the AI could get like +15 or even +20 combat strength to all their units if all the AIs give them war support against you. So I think that would make conquering 10 cities challenging. And remember that in civ7, you have to take all the districts in order to take a city, not just the city center. In the modern Age, you will likely face large cities with dozens of districts. Taking one large city would be quite the ordeal as you fight district by district.
The human player can handle it; now we just need to see if the AI can. Only playing will tell, but initially, I don’t believe the AI will achieve much success in military conquests.
 
It has to have a better chance of success than it did with being required to capture all the capitals. There’s no way it can be worse.
 
The human player can handle it; now we just need to see if the AI can. Only playing will tell, but initially, I don’t believe the AI will achieve much success in military conquests.

With the insane combat bonuses the AI gets on higher difficulty levels, I think some AI civs, that are geared towards conquest, will be able to pull off a military victory.
 
Back
Top Bottom