WRONG again. I have worked with game developers. Anyone heard of Battlefield 1942 and Battlefield2? Made by DICE. One of the key artist/programmers is my friend and the MAIN programmer that designed the whole engine is an acquaintance of mine, well probably more than an acquaintance since I bought him pizza several times, but that's another story.
As game developers you do your own research into these matters. Its part of the process and outlined in the project plan. It is very standard procedure. There is plenty of documentation out there. And yes sometimes they do consult with a military guy for a very short term to fine-tune the balance. But that is all in the budget and when you got the best GOD game in the world paying $30,000 for a military consultant is nothing. Also sometimes they hire a military guy just for the hype.
Think about it guys. We just had a modern war. We fought agianst and army that had tanks and planes and artilary and so on. In the war how many units did we lose? What percentage was that? I don't konw the numbers myself but I'd bet it was around 1% or less. Now replace the Iraqi force with bunch of Musketmen and Archers and granadiers and suddenly our lose rate increase to 25% or more?
Anyhow back to playing my modified BETTER ballanced CIV game.