Modern World: Present Day mod in progress

I just remembered that the thread said something like if their is no derivative civ it chooses the rebel by building (or maybe unit) art.

1)What do you mean?:confused: Do you mean unitartstyle and artstyle? Is it possible to make a new XML tag? Or would I have to change civilization schema :hide:

2)can someone make me the algerian leader please. I think it would probably be bismarck in a roosevelt's suit? If they could also make hamid karzai, the afghan leader. Churchil or roosevelt based?

3)Also, about the dawn of man text, how do I change it and make it different for each civ? I know you can because I downloaded a mod where every civ has its own text. (Although when I start a game it doesn't come up anymore!?

5) I know there are defensive packs but can there be pacts where it doesn't get canceled. For example, in WWI the pacts meant people declared war on each other, not cancelling a pact. Can I change this? It could be used to represent NATO, ect.

4) I found a riot-police unit. Is it possible to make it so when cities revolt and declare independence it spawns one outside?

5) And, again, changing leaders

6) I accidently deleted Charles de Gaulles Background. Can someone upload it please
 
Leader: Abdelaziz Bouteflika
Building/Unitstyle: Middle Eastern
Speaks: Arabian
UU:None
UB:None

Civilopedia: Civ
Civ4ScreenShot0166.JPG

Civilopedia: Leader
Civ4ScreenShot0167.JPG

In game:
Civ4ScreenShot0168.JPG


IF ANYONES GOT AN ANIMATED LEADERHEAD FOR Abdelaziz Bouteflika CAN YOU PLEASE SAY AND POST IT HERE : http://forums.civfanatics.com/showth...3#post12018193
Also, if you have an Algerian civ I can download or an Idea for a UU/UB please say so. I'm pretty good at re-skinning by using paint. I don't want to use the arabian one or one because then it wouldn't be unique!

NEXT CIV:Andorra
Credits:
Spoiler:
-Wikipedia for civilopedia text and flags and leader graphics
 
3)Also, about the dawn of man text, how do I change it and make it different for each civ? I know you can because I downloaded a mod where every civ has its own text. (Although when I start a game it doesn't come up anymore!?

Which mod?

5) I know there are defensive packs but can there be pacts where it doesn't get canceled. For example, in WWI the pacts meant people declared war on each other, not cancelling a pact. Can I change this? It could be used to represent NATO, ect.

Needs SDK.

4) I found a riot-police unit. Is it possible to make it so when cities revolt and declare independence it spawns one outside?

Should be possible with Python.
Remind me in some days.

6) I accidently deleted Charles de Gaulles Background. Can someone upload it please

Attached .nif and .kfm.
NEVER mess with the original files.
 

Attachments

3) Jamie's Rome Mod (http://forums.civfanatics.com/showthread.php?t=414166)
4) OK,Thanks
6) Thanks. I had several windows open and one was for the new leader and one was the original and I dropped the file in the wrong window!
7) I just downloaded a sea bridge mod ( I think its this) and it has a DLL. Iv'e copied all other files, do I need the dll or is it just there. I know its probably OK-just checking :)
 
How do you edit the DLL? Whenever I try with excel I'm greeted with something like the following:
Code:
MZ       ÿÿ  ¸       @                                      º ´	Í!¸LÍ!This program cannot be run in DOS mode.

$       ñ´Æ”µÕ¨ÇµÕ¨ÇµÕ¨Ç¦ÝÁǷըǰÙ÷dzըǰ٧ǰըǦÝõÇ·Õ¨Ç6ÝõDZըǰÙõǼըǵթÇRըǰÙÈÇÝըǰÙôÇ´Õ¨ÇYÞöǴըǰÙòÇ´Õ¨ÇRichµÕ¨Ç                PE  L 
ÌXJ        à .!
:help: !
Also, early you mentioned you can make peace with Barbarians with War n Peace. Iv'e changed barbarians to terrorists. Can anyone think who should be at war/peace with Terrorists. There is tech called state sponsered terror. Presumably the civs that don't have it disabled should be at peace?
 
You can't edit the .dll.
The .dll is created out of the .cpp and .h files in the CvGameCoreDll folder (which are all C++ files -> programming). If you want to "merge" 2 .dlls, then you'll have to merge all the edits from their folders into the main copy of the CvGameCoreDll folder (sure not in the original, make a copy), and then you'd have to create the dll out of that (which is itself a task; tutorial).

Short version: It's better if you decide about one .dll component to use, and create your mod. When that's done, then you might think about that advanced stuff.
 
Oh! OK. I'm OK with C++ if I only need to edit one thing, for example max no of civs. However, I can't see any C++. How do I. I have it installed.

I'll just use the 50 civs one. Although if you could tell me how to change things in it I would be gratefull :)

8) How can I make multiple Barb civs that always exsist
 

Attachments

Barbs are sadly in the .exe, so not really possible.

You could fake some barbarians with Python, but that solution is a bit messy.

OK, Never Mind.
Attached.
Thank you very, very, very, very, very, very, very, very, very, very much! (Sorry, I just ate a Toblerone Chocolate when I said that :) )
9) I just downloaded Barbed Wire and wondered 2 things. I want to make 2 new building. One is a modern walls. The other is a modern equivilent of the Great Wall. Instead of walls it has barbed wire and instead of towers it has RTW bunkers. Firstly, how do I make it so it requires you to be at war/have a certain civic. Secondly how do I do the art for the greatwall barbed wire.
It has a main entry in artdefines building:
Spoiler :
Code:
		<BuildingArtInfo>
			<Type>ART_DEF_BUILDING_GREAT_WALL</Type>
			<LSystem>LSYSTEM_GREAT_WALL</LSystem>
			<bAnimated>1</bAnimated>
			<fScale>1.0</fScale>
			<fInterfaceScale>0.4</fInterfaceScale>
			<NIF>Art/Structures/Buildings/Great_Wall/Great_Wall_civlopedia.nif</NIF>
			<KFM/>
			<Button>,Art/Interface/Buttons/Buildings/SpaceElevator.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,2,5</Button>
		</BuildingArtInfo>
and 2 in Artdefines misc:
Spoiler :
Code:
		<MiscArtInfo>
			<Type>ART_GREAT_WALL_POST</Type>
			<Path>Art/Structures/Buildings/Great_Wall/Great_Wall_Tower.nif</Path>
			<fScale>1.0</fScale>
			<NIF/>
			<KFM/>
		</MiscArtInfo>
		<MiscArtInfo>
			<Type>ART_GREAT_WALL_SEGMENT</Type>
			<Path>Art/Structures/Buildings/Great_Wall/Great_Wall_1Unit.nif</Path>
			<fScale>1.0</fScale>
			<NIF/>
			<KFM/>
		</MiscArtInfo>
I still want to keep great wall-if I wasn't I could just replace exsicting tags. What do I do!? (Later: I found this and am going to use it but if someone could tell me how then it would be :)
10) If I delete sections of BTS artdefines will it still work. I don't need all the stuff and it takes longer to load but will it not work? (If its possible say so-if not then don't tell me :)
11) Can I make it so when you change away from certain civics you get anarchy/revolts (Caste Syste, etc)
12) In the europe based scenario shall I have Vatican city and other small civs with no african and middle eastern civs or less smaller civs and more african and middle easter civs. I think the latter is more intresting. It just happens that there are 50 countries in Europe so I thought should I have them or not :dunno:?
 
Please don't edit your posts so long after the initial post. It's then better to make a second post, else your edits might not be seen.

9) The Great Wall is very complicated. It is a number of separate models, all connected via either buildings\CityLSystem or PlotLSystem.xml (not sure, haven't checked). Would not really recommend to mess with it.

10) Only if you delete the related entries in the other files. e.g. if you want to delete parts of ArtDefines_units, then it will only work if ALL related entries in UnitInfos.xml are deleted.

11) Not with Python. Maybe SDK.

12) Some African civs are definitely needed. Would not include the Vatican, too small in my opinion.
 
I remembered that time stolenrays released a gorgon wall, using new graphics for great wall.
I asked him if it was possible to have it in addition to existing great wall, he said nope at that time, as great wall graphics require some SDK work or so.
Thus, if you want a new barbed wire using great wall style, you cannot have great wall
 
Have you seen Barbarian King's Earth 2010. We are playing it in a PBEM.

I did see that and I have used the buildings, units and techs (see credits on page 1). This is an almost extension of that I suppose. I just wanted to make yet another modern day mod because A) Why not? and B) It fun :)

9) The Great Wall is very complicated. It is a number of separate models, all connected via either buildings\CityLSystem or PlotLSystem.xml (not sure, haven't checked). Would not really recommend to mess with it.
Ive decided not to do a great wall thing. Instead i'm still going to have the walls but also have an improvement. A) Does anyone have a trench model. B) How do I make it so it makes a defensive bonus?


12) Some African civs are definitely needed. Would not include the Vatican, too small in my opinion.
OK, thanks. I think it would be to dificult to represent vatican city and to difficult to play as. I could make a balkans/italy mod having vc, a mediterian one and a Libyan Civil war which I think will be very intresting.

13) How can I make it so that infantry, ect can build bunker units (like in FF where you can build starships) and they can't move (RTW). Once I tried making a bunker unit with 0 :move: but you couldn't do anything with it-not even fortify-and was useless. How can I make it not possible to move?
 
B) How do I make it so it makes a defensive bonus?

You mean like the fort?

13) How can I make it so that infantry, ect can build bunker units (like in FF where you can build starships) and they can't move (RTW). Once I tried making a bunker unit with 0 :move: but you couldn't do anything with it-not even fortify-and was useless. How can I make it not possible to move?

You must set the domain to DOMAIN_IMMOBILE (like for the ICBM) and give it a movement point.
 
You mean like the fort?
Yes, but it can't hold aircraft. I just found the tag <iDefenseModifier>25</iDefenseModifier>.Is that what I need to change? I suppose its a percentage
You must set the domain to DOMAIN_IMMOBILE (like for the ICBM) and give it a movement point.
Thanks, I thought it would be really complectated and would require python
How can I make it so that infantry, ect can build bunker units (like in FF where you can build starships)
Does anyone have any ideas about that?

Also, how will barbed wire connect? Should I make it as a route? Also, it's going to upgrade to trench (like cottage>hamlet>village>town)
 
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