Modified Scenarios Workshop

I think the scenario is quite complex for the time when it took place :old: ... Laurent-Xavier Lamory dedicated time and effort and the result and I hope is fun for Tot. The conversion is finished, and I would only have to include units adapted to each of the civilizations. But I didn't find what the Slanns or Patr. Ruraux are. There are no chariots or Wyverne. Simple solution to use units that already exist with minor modifications (as I did in Mundana). But WH fans may not understand :ar15:.
 
I checked this out. And while it is a nice job, and it is cool to have a WH ToT scen framework,
I do think it needs a bit of work (and a conversion to English) before being ready for play.
 
Picking up a game from *checks notes* early this year, it seems the custom sounds weren't copied over. I'd splice the files myself, but I can't find where the original scenario was uploaded.
Sorry. The problem is that in some scenarios I make small changes or modifications and I had not realized that when you delete the old one, the link is lost. Here is the updated one:
https://forums.civfanatics.com/resources/the-mundana-scenario.27021/
I don't think I worried much about the original sounds. I'll see if I put other generics ... in the last modifications I don't know if I turned the scenario to fantastic to use the fantasy sounds. If you are interested in the original sounds I think I can have them on my old computer. In two weeks I hope to upload them.
If you want to see all the scenarios you can access from Forums: Recource Manager of Civ-2 - Scenario Creation.
 
in the last modifications I don't know if I turned the scenario to fantastic to use the fantasy sounds.
Yeah, the problem wasn't you'd forgot the Sound folder, it's that the game doesn't count the Fantasy folder as part of the default sound bank. Besides 'Sound' in the root ToT directory, the only other one it seems to read is 'Original'.
 
I include a first ToT version of the scenario Carolus Invictissimus by Jesús Muñoz Fernández with the new Fairline units. I have made some changes to adapt them. I still do not set it in scenarios in case Fairline prefers other units for example Swedish or Danish.
 
Excellent, thanks Gapetit! I've made a tweak or two to the units (the correct Habsburg Guard unit for Carlos I reign for example) and also some people and city graphics. I'll post them shortly.

EDIT: posted here G: https://forums.civfanatics.com/threads/fairline-tot-scenario-graphics.438520/page-4#post-15632347

Do you want me to draw some Swedes and Danish to go with your unit changes? BTW if you are making changes to the scenario, there are two glaring city name typos in Jesus's original - 'Atwerp' instead of Antwerp and 'Edimburg' instead of Edinburgh
 
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OK Fairline and thank you very much. I do not remember that I had made changes in the scenario apart from increasing the number of units. The renaming of cities it will perform and of course I am very happy that you create units adapted to Swedish and Danish. The new Habsburg Guard unit is amazing.

On the scenario there is another problem, originally in FW including units of another civilization in independent cities, you could move the units of that civilization through the cities and never attacked them, which historically was very successful to move the Spanish units from Italy to the North of Europe or France in western Italian. But this utility stopped working with MGE and TOT. Does anyone know any way to solve this?
 
Change of the two wrong names and modification to Zaragoza of the city. I have already changed part of the graphics, modifying the Spanish crossbowman too.
 
OK Fairline and thank you very much. I do not remember that I had made changes in the scenario apart from increasing the number of units. The renaming of cities it will perform and of course I am very happy that you create units adapted to Swedish and Danish. The new Habsburg Guard unit is amazing.

On the scenario there is another problem, originally in FW including units of another civilization in independent cities, you could move the units of that civilization through the cities and never attacked them, which historically was very successful to move the Spanish units from Italy to the North of Europe or France in western Italian. But this utility stopped working with MGE and TOT. Does anyone know any way to solve this?

Thanks Gapetit; I realise that for the last 15 or 20 years I misread the rules to think that 'S Crossbowmen' etc referred to Swiss - now I realise they are meant to be Swedish :) I'll change my units.

Yes its a shame the diplomat-in-city mechanic no longer works - that was one of the highlights of the scenario design in this one. It doesn't stop the scenario being fun to play though; I have being replaying this one and enjoy the extra sieges!

I like most of the changes you have made to the unit gfx with a couple of caveats:

- The English had no pikemen in the early part of this period which is why I went for a halberdier in 1510-20 Tudor livery. The English pikeman in red I included is 1530s-40s so perhaps not appropriate for the start of the scenario.

- The Polish winged hussar I included in my original makeover of this scenario is very anachronistic; he is a late 17th Century unit and more appropriate for a siege of Vienna scenario. The earlier hussar graphic I used in this new makeover is more appropriate I think

Anyway, thanks again for this and all your hard work with ToT scenario conversions :)
 
On the scenario there is another problem, originally in FW including units of another civilization in independent cities, you could move the units of that civilization through the cities and never attacked them, which historically was very successful to move the Spanish units from Italy to the North of Europe or France in western Italian. But this utility stopped working with MGE and TOT. Does anyone know any way to solve this?

Yes its a shame the diplomat-in-city mechanic no longer works - that was one of the highlights of the scenario design in this one. It doesn't stop the scenario being fun to play though; I have being replaying this one and enjoy the extra sieges!

How did this work exactly? I never knew about this one.
 
It was a really clever mechanic that I haven't seen in any other scenario. Basically there are a number of Independent-civ cities which have a unit owned by the player called a diplomat pre-placed inside them. Somehow this allowed you to move your units through the independent-civ cities, presumably related in some way to the zone-of control mechanic which allows you to move units past another civs units if you already have a unit placed in their vicinity.
 
Gapetit, I've updated my units based on yours, with a few changes:

I've kept the early morion-cabasset helmet on the Spanish pikeman as this was the quintessential helmet worn by Spanish troops in the late 15th/ early-16th Century. It morphed into the Spanish morion helmet type so often incorrectly shown on pictures of conquistadors which was in fact in use in the late 16th century.

Given the Spanish crossbowman a soft cap as he's a weak unit :)

Changed the galleon to be a bit more early 16th century Great Ship-like

The Swedes in Gustav I's reign apparently were your typical landsknecht in appearance, so I've gone with that look. I've removed the flag from the pikeman as he gets used by the Protestant civ as well.

Can't find anything on the Danish so I've left them as you had chosen.

Changed the Polish hussar to the earlier type.

Changed the French pikeman to the appearance around the time of Pavia in 1525

Tell me what you think. If these are OK I'll, update the units in my thread.

fairline Carolus Units.png
 
Gapetit, I've updated my units based on yours, with a few changes:

I've kept the early morion-cabasset helmet on the Spanish pikeman as this was the quintessential helmet worn by Spanish troops in the late 15th/ early-16th Century. It morphed into the Spanish morion helmet type so often incorrectly shown on pictures of conquistadors which was in fact in use in the late 16th century.

Given the Spanish crossbowman a soft cap as he's a weak unit :)

Changed the galleon to be a bit more early 16th century Great Ship-like

The Swedes in Gustav I's reign apparently were your typical landsknecht in appearance, so I've gone with that look. I've removed the flag from the pikeman as he gets used by the Protestant civ as well.

Can't find anything on the Danish so I've left them as you had chosen.

Changed the Polish hussar to the earlier type.

Changed the French pikeman to the appearance around the time of Pavia in 1525

Tell me what you think. If these are OK I'll, update the units in my thread.

View attachment 542318

All OK Fairline. The units you have chosen seem very correct, also contextualizing it at the time. The new unit of the Great Ship is very good. I am going to change the Polish Hussar unit to the Ottoman Deli. But I find the problem that the Polish Husaria are too strong for a light cavalry, and they must have more movements than the Polish cavalry, which will increase their strength. I will change it trying to keep it a powerful cavalry for Poland.
 
It was a really clever mechanic that I haven't seen in any other scenario. Basically there are a number of Independent-civ cities which have a unit owned by the player called a diplomat pre-placed inside them. Somehow this allowed you to move your units through the independent-civ cities, presumably related in some way to the zone-of control mechanic which allows you to move units past another civs units if you already have a unit placed in their vicinity.
That technique was also used by Jesús Muñoz in The Thirty Years War scenario. And I also for the Ukrainian cities on the scenario of the Russian Revolution.
It was something that allowed me to think that one of the great mistakes of Civ-2, the passage between city allies. Unfortunately that only worked in Fantastic Worlds. The scenario is still very good, but just as in 30yw it is not so important, Carolus has enough agility in the movement of troops.
 
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