Northerner
Warlord
- Joined
- Mar 8, 2017
- Messages
- 261
I do not recall any scenario where the coastal graphic is made of the desert palette rather than grasslands. Does anyone know if such graphics exist?
For graphics I recommend that you use those created for Civ-2 by Catfish. It are excellent: 24 bitI do not recall any scenario where the coastal graphic is made of the desert palette rather than grasslands. Does anyone know if such graphics exist?
Hi all,
Field Marshal Klesh’s World War II scenario “Stalingrad” has been converted for ToT and can be downloaded from the CivFanatics download section located here.
I would like to thank Fairline for the use of his latest collection of WWII German/Russian graphics, in addition to the following set of units, Pavlov’s House, Russian Guard Sniper, Sig 33B, Sturmtruppen, which he updated specifically for this scenario.
I don't think I've ever played this one. Thanks for converting it!
Do you recall if the roads are supposed to have infinite movement points like railroads or is this an issue with the ToTPP conversion?
I don't think I've ever played this one. Thanks for converting it!
Do you recall if the roads are supposed to have infinite movement points like railroads or is this an issue with the ToTPP conversion?
I'm not certain I understand the question. There are only road tiles in the scenario and they act like normal roads, in this case with a road mulitplier of 4. This is how they behaved throughout my playthrough, without exception.
Okay, I understand now. Yes, this problem can occur if you are using ToTPP version 0.151.
But I tested and designed the conversion to work with version 0.131 and in this case, the road/rivers behaved normally.
As such, if your ToT is set up to work with a later version of ToTPP, I recommend you have a separate ToT instance set up for ToTPP 0.131 as I have done.
EDIT: I updated the download section to only reference ToTPP version 0.131