WildWeazel
Going Dutch
If you have any tips and tricks for making mods, post them here. This includes reminders about files and settings, hidden effects of editor settings, useful or harmful bugs, etc. If we get a lot of helpful responses I'll see if a mod will sticky the thread.
One idea I have been promoting lately is the "renegade unit" concept that I found out from ocedius: If a unit has 0 def and HN set, it can exist in the same tile as a foreign unit. Also, if it is given bombard ability, it will bombard any incoming unit, even if it's friendly. This would be most effective and realistic with mines, IMO. You can read the gory details in this thread.
And of course the classic: The arrows on the science advisor backgrounds are PART OF THE PICTURE FILE and do not automatically change when you move the tech icons. You have to manually edit the science_XXXX.pcx files.
Some other tips that come to mind that someone may want to explain:
1. When you add a lot of resources, there is some sort of bug that makes resources repeat after number 31 or something like that. Details?
2. Certain Global warming effects will not work, like converting between land and sea terrain. Does someone have the complete list?
Please post any other hints, tips, trips, bugs, etc that you think wil be helpful for beginning or advanced modders to know.
One idea I have been promoting lately is the "renegade unit" concept that I found out from ocedius: If a unit has 0 def and HN set, it can exist in the same tile as a foreign unit. Also, if it is given bombard ability, it will bombard any incoming unit, even if it's friendly. This would be most effective and realistic with mines, IMO. You can read the gory details in this thread.
And of course the classic: The arrows on the science advisor backgrounds are PART OF THE PICTURE FILE and do not automatically change when you move the tech icons. You have to manually edit the science_XXXX.pcx files.

Some other tips that come to mind that someone may want to explain:
1. When you add a lot of resources, there is some sort of bug that makes resources repeat after number 31 or something like that. Details?
2. Certain Global warming effects will not work, like converting between land and sea terrain. Does someone have the complete list?
Please post any other hints, tips, trips, bugs, etc that you think wil be helpful for beginning or advanced modders to know.