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Modmod: C2C Expansion Pack

pepper2000

King
Joined
Apr 14, 2013
Messages
899
Hi all,

I've prepared another, small modmod that adds some new material to Caveman 2 Cosmos. Not much here; just a new tech and a few new buildings. The material isn't space related, so I made a separate modmod for it. To play, unzip this file and drop the folder in Assets/Modules/My_Mods. It should be compatible with SVN 9562+. Have fun!

PS Happy April Fools Day.
 

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You realize you're a team member with every right to propose these kinds of modifications and introduce them directly into the core without having to put them in a modmod first right? I mean, if you get some flak when you put forth your proposal then sure, try through a modmod first, but unless it clashes with one of the rest of us, we're usually pretty open to more development on all sorts of stuff. And you've earned your seat at the round table, so to speak.

Since I don't do modmods, pray tell, what's the new tech and material about?
 
Or you can put them in the My_Mods area for quick removal if they turn out not to work. Of course you are supposed to then move them into core after a trial period.
 
You realize you're a team member with every right to propose these kinds of modifications and introduce them directly into the core without having to put them in a modmod first right? I mean, if you get some flak when you put forth your proposal then sure, try through a modmod first, but unless it clashes with one of the rest of us, we're usually pretty open to more development on all sorts of stuff. And you've earned your seat at the round table, so to speak.

Normally I would do that, but this is joke content as part of my April Fools Day routine.
 
Normally I would do that, but this is joke content as part of my April Fools Day routine.
Ok, well I had to at least download it and read the XML then. Lol! People should really take a look at this!
 
Apparently 31 ppl have already. ;)
 
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