Bows were also widely and effectively used around during the Middle Ages. I wouldn't get too hung up on the name, it's just there to have something less abstract than "medieval archer".You know what I mean. Wouldn't the Longbowman make more sense as an English unique unit, replacing the Crossbowman as the Crossbow was far more widely used?
Bows were also widely and effectively used around during the Middle Ages. I wouldn't get too hung up on the name, it's just there to have something less abstract than "medieval archer".
There also is a risk of overfitting in modeling.I posted on reddit's AskHistorians to hopefully get more insight, but reality and its stupid complexity keeps confusing me.
I don't know, but unit strength is also a product of the general strategic and tactical situation besides the pure effectiveness of a weapon.But were those bows more effective than bows one thousand years before? Were they made with different materials?
Gold now also doubles the production speed of Obelisks.
Why? That doesn't seem to make much sense.
It was the ZIP version. Didn't read the post in detail, let's try the other method.
Now it works! Quick feedback, I would like to see the beginning civics to at least have some sort of +/- to them, otherwise there's little choice in deciding what to use after unlocking a new civic.
As well as new promotions! I love customizing my units, so new promotions to choose from would allow for more choice.
Been playing a few games. Is it in this modmod where Theology received Aesthetics + Literature pre-reqs, or was that in the main mod as well?
Regarding that, how on earth can one found Orthodoxy as Ethiopia? I've tried a few times by now but it just seems impossible. Perhaps Ethiopia should receive the two pre-req techs, unless there's something I've missed?
If you do that, please include the option of reverting back to the old worker mechanics. [emoji21]Thinking about channeling Civ6 and making every improvement consume a worker except for roads and railroads while decreasing their cost to 30 Hammers.
Thinking about channeling Civ6 and making every improvement consume a worker except for roads and railroads while decreasing their cost to 30 Hammers.