[Modmod]Dawn of Knoedel - Comprehensive Rebalance Project

Spearman-Axeman-Swordman represent the 3 different stages of evolution of roman army. They started from phalanx to 3 raw chess form to cohort.

The names are misleading though. Maybe rename them to roman equivalents to make it clear.
 
You know what I mean. Wouldn't the Longbowman make more sense as an English unique unit, replacing the Crossbowman as the Crossbow was far more widely used?
Bows were also widely and effectively used around during the Middle Ages. I wouldn't get too hung up on the name, it's just there to have something less abstract than "medieval archer".
 
I posted on reddit's AskHistorians to hopefully get more insight, but reality and its stupid complexity keeps confusing me.

Bows were also widely and effectively used around during the Middle Ages. I wouldn't get too hung up on the name, it's just there to have something less abstract than "medieval archer".

But were those bows more effective than bows one thousand years before? Were they made with different materials?
 
I posted on reddit's AskHistorians to hopefully get more insight, but reality and its stupid complexity keeps confusing me.
There also is a risk of overfitting in modeling.

But were those bows more effective than bows one thousand years before? Were they made with different materials?
I don't know, but unit strength is also a product of the general strategic and tactical situation besides the pure effectiveness of a weapon.
 
Alas, my SDK modding attempts never amounted to much for now apart from that one culture modcomp, which I can't even get to work with DoC. I hope I can look into that again in a few weeks when I have more free time.

Btw I decided to rename the Collaboration civic to Socialism, and the three independent cities I once added (in Corsica, Crete and Anatolia) are back again. I also added Gold in Thrace (it will disappear in 400BC) and made it double the production of the Statue of Zeus so that Greece might actually build it sometime. The positions of Gold and Incense in Egypt were switched and Gold now also doubles the production speed of Obelisks.
 
Why? That doesn't seem to make much sense.

Many of them were at plated and tipped with gold.

Btw the Greeks now have silver (on the tile that had marble before, which was now moved to the Sparta tile) and gold (in Thrace, reachable by Byzantion and Epidamnos) which both disappear 400-300BC, the idea being that they reach basic techs earlier (even so I still had to buy Alphabet from the Romans, which just makes no bloody sense whatsoever) while not helping them with Literature and Philosophy, but then again with the new tech tree that might not be an issue for long.

Also I wanted to move Ankuwash one tile to the east on a plains hill and move its spawn a little back to make it appear before stupid Babylon has a chance to settle stupid Cherubush on the Dye, but I forgot.
 
"Failed to read worldbuilder file "mods\rfc dawn of knoedel\privatemaps\rfc 3000 bc.civbeyondswordwbsave"

Gives the same error upon trying to start a game with any of the scenarios.
 
Did you install the mod from zip archive or the other way?
 
It was the ZIP version. Didn't read the post in detail, let's try the other method.

Now it works! Quick feedback, I would like to see the beginning civics to at least have some sort of +/- to them, otherwise there's little choice in deciding what to use after unlocking a new civic.
As well as new promotions! I love customizing my units, so new promotions to choose from would allow for more choice.
 
It was the ZIP version. Didn't read the post in detail, let's try the other method.

Now it works! Quick feedback, I would like to see the beginning civics to at least have some sort of +/- to them, otherwise there's little choice in deciding what to use after unlocking a new civic.
As well as new promotions! I love customizing my units, so new promotions to choose from would allow for more choice.

Yeah I'm not sure what to do as that seems to be a common problem with the zip method, something with the way Linux versus Windows treats capitalized file names IIRC.

Well alright, but what bonuses should the initial civics have? I did something similar in my LoR modmod years back, where I made Despotism reduce the extra military unit upkeep one would get from running the Mercenaries civic there, with the idea being that despots would rely on mercenaries to maintain their rule. Subsistence could give a bonus to Pastures and Camps because nomadism I guess?

I guess I could steal some promotions from LoR. Another idea I got just now would be something like "Royal Guard" or "Parade", giving double happiness from Dynasty/Totalitarianism when stationed in a city.
 
A New Dawn handled beginning civics pretty well in my opinion, perhaps you could take inspiration from there!
 
Been playing a few games. Is it in this modmod where Theology received Aesthetics + Literature pre-reqs, or was that in the main mod as well?

Regarding that, how on earth can one found Orthodoxy as Ethiopia? I've tried a few times by now but it just seems impossible. Perhaps Ethiopia should receive the two pre-req techs, unless there's something I've missed?
 
Been playing a few games. Is it in this modmod where Theology received Aesthetics + Literature pre-reqs, or was that in the main mod as well?

Regarding that, how on earth can one found Orthodoxy as Ethiopia? I've tried a few times by now but it just seems impossible. Perhaps Ethiopia should receive the two pre-req techs, unless there's something I've missed?

That was a change by me, yes.

I hadn't considered Ethiopia when I made that change, I should fix that. Thanks for telling me.
 
Thinking about channeling Civ6 and making every improvement consume a worker except for roads and railroads while decreasing their cost to 30 Hammers.
 
Thinking about channeling Civ6 and making every improvement consume a worker except for roads and railroads while decreasing their cost to 30 Hammers.
If you do that, please include the option of reverting back to the old worker mechanics. [emoji21]
 
Thinking about channeling Civ6 and making every improvement consume a worker except for roads and railroads while decreasing their cost to 30 Hammers.

That sound like it would make workers and improvements far more tedious than they already are.
 
Yeah, that's just another mechanic to reduce the scale from 'world-wide empire building' to 'build your own medieval fiefdom'.
 
Alright alright, fine, never mind. Who knew that matters related to workers could cause such an uproar. :lol:

Just for the record, I am pretty optimistic about Civ6.
 
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